#include <server.h>
Inheritance diagram for clan::NetGameServer:Public Member Functions | |
| NetGameServer () | |
| ~NetGameServer () | |
| void | process_events () |
| Process events. More... | |
| void | send_event (const NetGameEvent &game_event) |
| Send event. More... | |
| Signal< void(NetGameConnection *)> & | sig_client_connected () |
| Signal< void(NetGameConnection *, const std::string &)> & | sig_client_disconnected () |
| Signal< void(NetGameConnection *, const NetGameEvent &)> & | sig_event_received () |
| void | start (const std::string &address, const std::string &port) |
| Start. More... | |
| void | start (const std::string &port) |
| Start. More... | |
| void | stop () |
| Stop. More... | |