2D quad structure - Integer More...
#include <quad.h>
Inheritance diagram for clan::Quad:Public Member Functions | |
| Quad () | |
| Quad (const Quadx< int > &quad) | |
| Quad (const Rect &rect) | |
| Quad (const Vec2< int > &new_p, const Vec2< int > &new_q, const Vec2< int > &new_r, const Vec2< int > &new_s) | |
Public Member Functions inherited from clan::Quadx< int > | |
| Quadx () | |
| Constructs a quad. More... | |
| Quadx (const Vec2< int > &new_p, const Vec2< int > &new_q, const Vec2< int > &new_r, const Vec2< int > &new_s) | |
| Constructs a quad. More... | |
| Quadx (const Rectx< int > &rect) | |
| Constructs a quad. More... | |
| Quadx (const Quadx< int > &quad) | |
| Constructs a quad. More... | |
| Quadx< int > & | operator+= (const Quadx< int > &quad) |
| Quad += Quad operator. More... | |
| Quadx< int > & | operator+= (const Vec2< int > &point) |
| Quad += Point operator. More... | |
| Quadx< int > & | operator-= (const Quadx< int > &quad) |
| Quad -= Quad operator. More... | |
| Quadx< int > & | operator-= (const Vec2< int > &point) |
| Quad -= Point operator. More... | |
| Quadx< int > | operator+ (const Quadx< int > &quad) const |
| Quad + Quad operator. More... | |
| Quadx< int > | operator+ (const Vec2< int > &point) const |
| Quad + Point operator. More... | |
| Quadx< int > | operator- (const Quadx< int > &quad) const |
| Quad - Quad operator. More... | |
| Quadx< int > | operator- (const Vec2< int > &point) const |
| Quad - Point operator. More... | |
| bool | operator== (const Quadx< int > &quad) const |
| Quad == Quad operator. More... | |
| bool | operator!= (const Quadx< int > &quad) const |
| Quad != Quad operator. More... | |
| Quadx< int > & | rotate (const Vec2< int > &hotspot, const Angle &angle) |
| Rotates the Quad. More... | |
| Quadx< int > & | scale (float sx, float sy) |
| Scale the Quad. More... | |
| Quadx< int > & | scale (const Vec2< int > &hotspot, float sx, float sy) |
| Scale the Quad. More... | |
| Vec2< int > | center () const |
| Returns the center point of the quad. More... | |
| Quadx< int > & | apply_alignment (Origin origin, int x, int y) |
| Applies an origin and offset pair to this rectangle. More... | |
| bool | is_inside (const Vec2< int > &point) const |
| Check if a point is inside or outside the quad. More... | |
| int | get_width () const |
| Returns the width of the quad. More... | |
| int | get_height () const |
| Returns the height of the quad. More... | |
| Sizex< int > | get_size () const |
| Returns the size of the rectangle. More... | |
| Rect | get_bounds () const |
| Returns the bounding box of the quad as a Rect. More... | |
Additional Inherited Members | |
Public Attributes inherited from clan::Quadx< int > | |
| Vec2< int > | p |
| First Point. More... | |
| Vec2< int > | q |
| Second Point. More... | |
| Vec2< int > | r |
| Third Point. More... | |
| Vec2< int > | s |
| Fourth Point. More... | |
2D quad structure - Integer