3D matrix More...
#include <mat2.h>
Public Member Functions | |
Operations | |
| double | det () const |
| Calculate the matrix determinant. More... | |
| Mat3< Type > & | adjoint () |
| Creates the adjoint (or known as adjugate) of the matrix. More... | |
| Mat3< Type > & | inverse () |
| Create the matrix inverse. (Returns a zero matrix if the determinent = 0) More... | |
| Mat3< Type > & | transpose () |
| Calculate the transpose of this matrix. More... | |
| bool | is_equal (const Mat3< Type > &other, Type epsilon) const |
| Returns true if equal within the bounds of an epsilon. More... | |
Operators | |
| operator Type const * () const | |
| Operator that returns the matrix as a array. More... | |
| operator Type * () | |
| Operator that returns the matrix as a array. More... | |
| Type & | operator[] (int i) |
| Operator that returns the matrix cell at the given index. More... | |
| const Type & | operator[] (int i) const |
| Operator that returns the matrix cell at the given index. More... | |
| Type & | operator[] (unsigned int i) |
| Operator that returns the matrix cell at the given index. More... | |
| const Type & | operator[] (unsigned int i) const |
| Operator that returns the matrix cell at the given index. More... | |
| Mat3< Type > & | operator= (const Mat3< Type > ©) |
| Copy assignment operator. More... | |
| Mat3< Type > & | operator= (const Mat4< Type > ©) |
| Copy assignment operator. More... | |
| Mat3< Type > & | operator= (const Mat2< Type > ©) |
| Copy assignment operator. More... | |
| Mat3< Type > | operator* (const Mat3< Type > &mult) const |
| Multiplication operator. More... | |
| Mat3< Type > | operator+ (const Mat3< Type > &add_matrix) const |
| Addition operator. More... | |
| Mat3< Type > | operator- (const Mat3< Type > &sub_matrix) const |
| Subtraction operator. More... | |
| Vec2< Type > | operator* (const Vec2< Type > &mult) const |
| Multiplication operator. More... | |
| bool | operator== (const Mat3< Type > &other) const |
| Equality operator. More... | |
| bool | operator!= (const Mat3< Type > &other) |
| Not-equal operator. More... | |
Public Attributes | |
Attributes | |
| Type | matrix [9] |
Construction | |
| Mat3 () | |
| Constructs a 3x3 matrix (zero'ed) More... | |
| Mat3 (const Mat3< Type > ©) | |
| Constructs a 3x3 matrix (copied) More... | |
| Mat3 (const Mat2< Type > ©) | |
| Constructs a 3x3 matrix (copied from a 2d matrix) More... | |
| Mat3 (const Mat4< Type > ©) | |
| Constructs a 3x3 matrix (copied from a 4d matrix) More... | |
| Mat3 (const float *init_matrix) | |
| Constructs a 3x3 matrix (copied from 9 floats) More... | |
| Mat3 (Type m00, Type m01, Type m02, Type m10, Type m11, Type m12, Type m20, Type m21, Type m22) | |
| Constructs a 3x3 matrix (copied from specified values) More... | |
| Mat3 (const double *init_matrix) | |
| Constructs a 3x3 matrix (copied from 9 doubles) More... | |
| Mat3 (const int64_t *init_matrix) | |
| Constructs a 3x3 matrix (copied from 9, 64 bit integers) More... | |
| Mat3 (const int32_t *init_matrix) | |
| Constructs a 3x3 matrix (copied from 9, 32 bit integers) More... | |
| Mat3 (const int16_t *init_matrix) | |
| Constructs a 3x3 matrix (copied from 9, 16 bit integers) More... | |
| Mat3 (const int8_t *init_matrix) | |
| Constructs a 3x3 matrix (copied from 9, 8 bit integers) More... | |
| static Mat3< Type > | null () |
| static Mat3< Type > | identity () |
| static Mat3< Type > | rotate (const Angle &angle, Type x, Type y, Type z, bool normalize=true) |
| Create a 3d rotation matrix. More... | |
| static Mat3< Type > | rotate (const Angle &angle, Vec3< Type > rotation, bool normalize=true) |
| Create a 3d rotation matrix. More... | |
| static Mat3< Type > | rotate (const Angle &angle_x, const Angle &angle_y, const Angle &angle_z, EulerOrder order) |
| Create a 3d rotation matrix using euler angles. More... | |
| static Mat3< Type > | rotate (const Angle &angle) |
| Create a 2d rotation matrix. More... | |
| static Mat3< Type > | scale (Type x, Type y) |
| Create a 2d scale matrix. More... | |
| static Mat3< Type > | scale (const Vec3< Type > &xy) |
| Create a 2d scale matrix. More... | |
| static Mat3< Type > | translate (Type x, Type y) |
| Create a 2d translation matrix. More... | |
| static Mat3< Type > | translate (const Vec2< Type > &xy) |
| Create a 2d translation matrix. More... | |
| static Mat3< Type > | multiply (const Mat3< Type > &matrix_1, const Mat3< Type > &matrix_2) |
| Multiply 2 matrices. More... | |
| static Mat3< Type > | add (const Mat3< Type > &matrix_1, const Mat3< Type > &matrix_2) |
| Add 2 matrices. More... | |
| static Mat3< Type > | subtract (const Mat3< Type > &matrix_1, const Mat3< Type > &matrix_2) |
| Subtract 2 matrices. More... | |
| static Mat3< Type > | adjoint (const Mat3< Type > &matrix) |
| Calculate the adjoint (or known as Adjugate or Conjugate Transpose) of a matrix. More... | |
| static Mat3< Type > | inverse (const Mat3< Type > &matrix) |
| Calculate the matrix inverse of a matrix. More... | |
| static Mat3< Type > | transpose (const Mat3< Type > &matrix) |
| Calculate the transpose of a matrix. More... | |
| static bool | is_equal (const Mat3< Type > &first, const Mat3< Type > &second, Type epsilon) |
| Returns true if equal within the bounds of an epsilon. More... | |
3D matrix
These matrix templates are defined for: int (Mat3i), float (Mat3f), double (Mat3d)