#include <connection.h>
Public Member Functions | |
| NetGameConnection (NetGameConnectionSite *site, const SocketName &socket_name) | |
| NetGameConnection (NetGameConnectionSite *site, const TCPConnection &connection) | |
| Constructs a NetGameConnection. More... | |
| ~NetGameConnection () | |
| void | disconnect () |
| Disconnects a client. More... | |
| void * | get_data (const std::string &name) const |
| Get data. More... | |
| SocketName | get_remote_name () const |
| Get Remote name. More... | |
| void | send_event (const NetGameEvent &game_event) |
| Send event. More... | |
| void | set_data (const std::string &name, void *data) |
| Set data. More... | |