# File: activation.txt

# This file is used to initialize effects for random artifacts and traps

# === Understanding activation.txt ===

# name: effect name code
# aim: 1 if the effect requires aiming, 0 if not
# power: relative power of the effect for object power calculation
# effect: the effect name, followed by extra effect parameters if any.
# dice: dice for the random value used by the effect
# expr: details of expressions used in dice
# msg: activation message
# desc: activation description

name:CURE_POISON
aim:0
power:1
effect:CURE:POISONED
desc:neutralizes poison

name:CURE_BLINDNESS
aim:0
power:4
effect:CURE:BLIND
desc:cures blindness

name:CURE_PARANOIA
aim:0
power:2
effect:CURE:AFRAID
desc:removes your fear

name:CURE_CONFUSION
aim:0
power:4
effect:CURE:CONFUSED
desc:cures confusion

name:CURE_MIND
aim:0
power:8
effect:RESTORE_MANA
dice:20
effect:CURE:CONFUSED
effect:CURE:AFRAID
effect:CURE:IMAGE
effect:TIMED_INC:OPP_CONF
dice:12+6d10
desc:restores 10SP, cures confusion and hallucination, removes fear and grants you temporary resistance to confusion

name:CURE_BODY
aim:0
power:7
effect:HEAL_HP
dice:30
effect:CURE:STUN
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:BLIND
desc:heals 30 hitpoints, cut damage, and cures stunning, poison and blindness

name:CURE_LIGHT
aim:0
power:3
effect:HEAL_HP
dice:20
effect:CURE:BLIND
effect:TIMED_DEC:CUT
dice:20
effect:TIMED_DEC:CONFUSED
dice:20
desc:heals 20 hitpoints, some cut damage, makes you a little less confused, and cures blindness

name:CURE_SERIOUS
aim:0
power:6
msg:Your {kind} radiate{s} deep purple...
effect:HEAL_HP
dice:40
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:CONFUSED
desc:heals 40 hitpoints, cut damage, and cures blindness and confusion

name:CURE_CRITICAL
aim:0
power:9
effect:HEAL_HP
dice:60
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
desc:heals 60 hitpoints, cut damage, and cures stunning, poisoning, blindness, and confusion

name:CURE_FULL
aim:0
power:12
effect:HEAL_HP
dice:300+m35
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
desc:heals 35%% of max HP (minimum 300HP), cut damage, and cures stunning, poisoning, blindness, and confusion

name:CURE_FULL2
aim:0
power:18
effect:HEAL_HP
dice:1200
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
desc:heals 1200 hit points, cut damage, and cures stunning, poisoning, blindness, and confusion

name:CURE_NONORLYBIG
aim:0
power:21
msg:You feel life flow through your body!
effect:RESTORE_EXP
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
effect:CURE:IMAGE
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:CON
effect:HEAL_HP
dice:5000
desc:heals 5000 hit points, restores experience and stats, heals cut damage, and cures stunning, poison, blindness, and confusion

name:CURE_TEMP
aim:0
power:9
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:CONFUSED
desc:heals cut damage, and cures all stunning, poison, blindness and confusion

name:HEAL1
aim:0
power:13
msg:You feel a warm tingling inside...
effect:HEAL_HP
dice:500
effect:CURE:CUT
desc:heals 500 hit points

name:HEAL2
aim:0
power:16
msg:{name} glows a bright white...
effect:HEAL_HP
dice:1000
effect:CURE:CUT
desc:heals 1000 hit points

name:HEAL3
aim:0
power:14
effect:HEAL_HP
dice:500
effect:CURE:CUT
effect:CURE:STUN
desc:heals 500 hit points, heals cut damage, and cures stunning


name:RESTORE_EXP
aim:0
power:8
effect:RESTORE_EXP
desc:restores your experience


name:RESTORE_MANA
aim:0
power:20
effect:RESTORE_MANA
desc:restores your mana points to maximum


name:BRAWN
aim:0
power:30
effect:GAIN_STAT:STR
effect:LOSE_RANDOM_STAT:STR
desc:raises your strength at the expense of a random attribute

name:INTELLECT
aim:0
power:25
effect:GAIN_STAT:INT
effect:LOSE_RANDOM_STAT:INT
desc:raises your intelligence at the expense of a random attribute

name:CONTEMPLATION
aim:0
power:25
effect:GAIN_STAT:WIS
effect:LOSE_RANDOM_STAT:WIS
desc:raises your wisdom at the expense of a random attribute

name:TOUGHNESS
aim:0
power:30
effect:GAIN_STAT:CON
effect:LOSE_RANDOM_STAT:CON
desc:raises your constitution at the expense of a random attribute

name:NIMBLENESS
aim:0
power:25
effect:GAIN_STAT:DEX
effect:LOSE_RANDOM_STAT:DEX
desc:raises your dexterity at the expense of a random attribute

name:RESTORE_STR
aim:0
power:10
effect:RESTORE_STAT:STR
desc:restores your strength

name:RESTORE_INT
aim:0
power:8
effect:RESTORE_STAT:INT
desc:restores your intelligence

name:RESTORE_WIS
aim:0
power:8
effect:RESTORE_STAT:WIS
desc:restores your wisdom

name:RESTORE_DEX
aim:0
power:9
effect:RESTORE_STAT:DEX
desc:restores your dexterity

name:RESTORE_CON
aim:0
power:10
effect:RESTORE_STAT:CON
desc:restores your constitution

name:RESTORE_ALL
aim:0
power:15
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:CON
desc:restores all your stats


name:RESTORE_ST_LEV
aim:0
power:17
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:CON
effect:RESTORE_EXP
desc:restores all your stats and your experience points

name:TMD_FREE_ACT
aim:0
power:4
effect:TIMED_INC:FREE_ACT
dice:10+1d10
desc:grants temporary free action for 1d10+10 turns

name:TMD_INFRA
aim:0
power:5
effect:TIMED_INC:SINFRA
dice:100+4d25
desc:extends your infravision by 50 feet for 4d25+100 turns

name:TMD_SINVIS
aim:0
power:7
effect:CURE:BLIND
effect:TIMED_INC:SINVIS
dice:12+2d6
desc:cures blindness and allows you to see invisible things for 2d6+12 turns

name:TMD_ESP
aim:0
power:10
effect:CURE:BLIND
effect:TIMED_INC:TELEPATHY
dice:24+9d9
desc:cures blindness and gives you telepathy for 9d9+24 turns


name:ENLIGHTENMENT
aim:0
power:25
effect:LIGHT_LEVEL
dice:1
desc:completely lights up and magically maps the level, detecting all objects


name:HERO
aim:0
power:7
effect:HEAL_HP
dice:10
effect:CURE:AFRAID
effect:TIMED_INC:HERO
dice:25+1d25
desc:restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns

name:SHERO
aim:0
power:9
effect:HEAL_HP
dice:30
effect:CURE:AFRAID
effect:TIMED_INC:SHERO
dice:25+1d25
desc:restores 30 hit points, removes fear and grants you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns


name:RESIST_ACID
aim:0
power:4
effect:TIMED_INC:OPP_ACID
dice:10+1d10
desc:grants temporary resistance to acid for 1d10+10 turns

name:RESIST_ELEC
aim:0
power:4
effect:TIMED_INC:OPP_ELEC
dice:10+1d10
desc:grants temporary resistance to electricity for 1d10+10 turns

name:RESIST_FIRE
aim:0
power:4
effect:TIMED_INC:OPP_FIRE
dice:10+1d10
desc:grants temporary resistance to fire for 1d10+10 turns

name:RESIST_COLD
aim:0
power:4
effect:TIMED_INC:OPP_COLD
dice:10+1d10
desc:grants temporary resistance to cold for 1d10+10 turns

name:RESIST_POIS
aim:0
power:4
effect:TIMED_INC:OPP_POIS
dice:10+1d10
desc:grants temporary resistance to poison for 1d10+10 turns

name:RESIST_ALL
aim:0
power:10
msg:{name} glows many colours...
effect:TIMED_INC:OPP_ACID
dice:20+1d20
effect:TIMED_INC:OPP_ELEC
dice:20+1d20
effect:TIMED_INC:OPP_FIRE
dice:20+1d20
effect:TIMED_INC:OPP_COLD
dice:20+1d20
effect:TIMED_INC:OPP_POIS
dice:20+1d20
desc:grants temporary resistance to acid, electricity, fire, cold and poison for 1d20+20 turns


name:DETECT_TREASURE
aim:0
power:6
effect:DETECT_GOLD
effect-yx:22:40
effect:SENSE_OBJECTS
effect-yx:22:40
desc:detects gold and objects nearby

name:DETECT_INVIS
aim:0
power:6
effect:DETECT_INVISIBLE_MONSTERS
effect-yx:22:40
desc:detects invisible creatures nearby

name:DETECT_EVIL
aim:0
power:6
effect:DETECT_EVIL
effect-yx:22:40
desc:detects evil creatures nearby

name:DETECT_ALL
aim:0
power:10
msg:{name} forms an image in your mind...
effect:DETECT_GOLD
effect-yx:22:40
effect:SENSE_OBJECTS
effect-yx:22:40
effect:DETECT_INVISIBLE_MONSTERS
effect-yx:22:40
effect:DETECT_VISIBLE_MONSTERS
effect-yx:22:40
effect:MAP_AREA
effect-yx:11:11
desc:detects treasure and all creatures and maps an area nearby

name:DETECT_OBJECTS
aim:0
power:10
effect:DETECT_OBJECTS
effect-yx:22:40
desc:detects all objects in the immediate area

name:ENCHANT_TOHIT
aim:0
power:15
effect:ENCHANT:TOHIT
dice:1
desc:attempts to magically enhance a weapon's to-hit bonus

name:ENCHANT_TODAM
aim:0
power:20
effect:ENCHANT:TODAM
dice:1
desc:attempts to magically enhance a weapon's to-dam bonus

name:ENCHANT_WEAPON
aim:0
power:22
effect:ENCHANT:TOBOTH
dice:1d3
desc:attempts to magically enhance a weapon both to-hit and to-dam

name:ENCHANT_ARMOR
aim:0
power:12
effect:ENCHANT:TOAC
dice:1
desc:attempts to magically enhance a piece of armour

name:ENCHANT_ARMOR2
aim:0
power:15
effect:ENCHANT:TOAC
dice:2+1d3
desc:attempts to magically enhance a piece of armour with high chance of success

name:REMOVE_CURSE
aim:0
power:8
effect:REMOVE_CURSE
dice:20+d20
desc:attempts to remove a curse from an item

name:REMOVE_CURSE2
aim:0
power:20
effect:REMOVE_CURSE
dice:50+d50
desc:Makes a strong attempt to remove a curse from an item

name:LIGHT
aim:0
power:4
effect:LIGHT_AREA
effect:SPOT:LIGHT_WEAK:2
dice:2d8
desc:lights up an area and inflicts 2d8 damage on light-sensitive creatures

name:TELE_PHASE
aim:0
power:5
msg:{name} twists space around you...
effect:TELEPORT
dice:10
desc:teleports you randomly up to 10 squares away

name:TELE_LONG
aim:0
power:6
msg:Your {kind} twist{s} space around you.
effect:TELEPORT
dice:M60
desc:teleports you randomly about 60 per cent of the largest distance you
desc: could go

name:TELE_LEVEL
aim:0
power:15
effect:TELEPORT_LEVEL
desc:teleports you one level up or down

name:CONFUSING
aim:0
power:8
effect:TIMED_INC:ATT_CONF
dice:10000
desc:causes your next attack upon a monster to confuse it

name:MAPPING
aim:0
power:10
msg:The {kind} shine{s} brightly...
effect:MAP_AREA
effect-yx:22:40
desc:maps the area around you

name:GLYPH
aim:0
power:20
effect:GLYPH:WARDING
desc:inscribes a glyph of warding beneath you, which monsters cannot move onto


name:DESTROY_DOORS
aim:0
power:6
msg:Your {kind} glow{s} bright red...
effect:TOUCH:KILL_DOOR
desc:destroys all doors surrounding you

name:RECHARGE
aim:0
power:11
msg:Your {kind} glow{s} bright yellow...
effect:RECHARGE
dice:10
desc:tries to recharge a wand or staff, destroying the wand or staff on failure

name:BANISHMENT
aim:0
power:20
msg:Your {kind} glow{s} deep blue...
effect:BANISH
desc:removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process

name:PROTEVIL
aim:0
power:6
msg:The {kind} let{s} out a shrill wail...
effect:TIMED_INC:PROTEVIL
dice:$B+1d25
expr:B:PLAYER_LEVEL:* 3
desc:grants you protection from evil for 1d25 plus 3 times your character level turns

name:SATISFY
aim:0
power:7
effect:NOURISH:INC_TO
dice:50
desc:magically renders you comfortably fed

name:BLESSING
aim:0
power:6
effect:TIMED_INC:BLESSED
dice:6+1d12
desc:increases your AC and to-hit bonus for 1d12+6 turns

name:BLESSING2
aim:0
power:7
effect:TIMED_INC:BLESSED
dice:12+1d24
desc:increases your AC and to-hit bonus for 1d24+12 turns

name:BLESSING3
aim:0
power:8
effect:TIMED_INC:BLESSED
dice:24+1d48
desc:increases your AC and to-hit bonus for 1d48+24 turns

name:RECALL
aim:0
power:15
msg:{name} pulses a soft white.
effect:RECALL
desc:returns you from the dungeon or takes you to the dungeon after a short delay

name:DEEP_DESCENT
aim:0
power:19
effect:DEEP_DESCENT
desc:teleports you five levels down


name:EARTHQUAKES
aim:0
power:5
effect:EARTHQUAKE:NONE:10
desc:causes an earthquake around you

name:DESTRUCTION2
aim:0
power:12
effect:DESTRUCTION:LIGHT:15
desc:destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns


name:LOSSLOW
aim:0
power:7
effect:PROJECT_LOS:MON_SLOW
dice:20
desc:slows all non-unique monsters within line of sight

name:LOSSLEEP
aim:0
power:8
effect:PROJECT_LOS:SLEEP_ALL
dice:$B
expr:B:PLAYER_LEVEL:* 10 + 500
desc:sleeps all non-unique creatures within line of sight

name:LOSCONF
aim:0
power:10
effect:PROJECT_LOS:MON_CONF
dice:5+1d5
desc:confuses all non-unique creatures within line of sight

name:LOSKILL
aim:0
power:25
msg:Your {kind} let{s} out a long, shrill note...
effect:MASS_BANISH
desc:removes all non-unique monsters within 20 squares, dealing you damage in the process

name:ILLUMINATION
aim:0
power:4
msg:The {kind} well{s} with clear light...
effect:LIGHT_AREA
effect:SPOT:LIGHT_WEAK:3
dice:2d15
desc:lights up the surrounding area, hurting light-sensitive creatures

name:CLAIRVOYANCE
aim:0
power:22
msg:The {kind} form{s} an image in your mind...
effect:LIGHT_LEVEL
desc:lights and maps the entire level, sensing objects

name:PROBING
aim:0
power:8
msg:{name} glows brightly...
effect:PROBE
desc:gives you information on the health and abilities of monsters you can see


name:HASTE
aim:0
power:10
effect:TIMED_INC:FAST:0:5
dice:20+2d10
desc:hastens you for 2d10+20 turns

name:HASTE1
aim:0
power:10
msg:Your {kind} glow{s} bright green...
effect:TIMED_INC:FAST:0:5
dice:20+1d20
desc:hastens you for d20+20 turns

name:HASTE2
aim:0
power:13
msg:The {kind} glow{s} brightly...
effect:TIMED_INC:FAST:0:5
dice:75+1d75
desc:hastens you for d75+75 turns


name:DISPEL_EVIL
aim:0
power:12
msg:The {kind} flood{s} the area with goodness...
effect:PROJECT_LOS:DISP_EVIL:0:1
dice:$B
expr:B:PLAYER_LEVEL:* 5
desc:deals five times your level's damage to all evil creatures that you can see

name:DISPEL_EVIL60
aim:0
power:9
effect:PROJECT_LOS:DISP_EVIL:0:1
dice:60
desc:deals 60 damage to all evil creatures that you can see

name:DISPEL_UNDEAD
aim:0
power:9
effect:PROJECT_LOS:DISP_UNDEAD:0:1
dice:60
desc:deals 60 damage to all undead creatures that you can see

name:DISPEL_ALL
aim:0
power:11
effect:PROJECT_LOS:DISP_ALL:0:1
dice:120
desc:deals 120 damage to all creatures that you can see


name:SLEEPII
aim:0
power:8
msg:{name} glows deep blue...
effect:TOUCH_AWARE:SLEEP_ALL
dice:$B
expr:B:PLAYER_LEVEL:* 10 + 500
desc:puts to sleep the monsters around you

name:STAR_BALL
aim:0
power:18
msg:Lightning surrounds your {kind}!
effect:STAR_BALL:ELEC:3
dice:150
desc:fires balls of electricity in all directions, each one causing 150 damage

name:RAGE_BLESS_RESIST
aim:0
power:21
msg:{name} glow{s} many colors...
effect:HEAL_HP
dice:30
effect:CURE:AFRAID
effect:TIMED_INC:SHERO
dice:50+1d50
effect:TIMED_INC:BLESSED
dice:50+1d50
effect:TIMED_INC:OPP_ACID
dice:50+1d50
effect:TIMED_INC:OPP_ELEC
dice:50+1d50
effect:TIMED_INC:OPP_FIRE
dice:50+1d50
effect:TIMED_INC:OPP_COLD
dice:50+1d50
effect:TIMED_INC:OPP_POIS
dice:50+1d50
desc:bestows upon you berserk rage, bless, and resistance

name:RESTORE_LIFE
aim:0
power:8
msg:Your {kind} glow{s} a deep red...
effect:RESTORE_EXP
desc:restores your experience to full

name:REM_FEAR_POIS
aim:0
power:3
msg:Your {kind} glow{s} deep blue...
effect:CURE:AFRAID
effect:CURE:POISONED
desc:cures you of fear and poison

name:FIREBRAND
aim:0
power:25
effect:BRAND_BOLTS
desc:brands bolts with fire, in an unbalanced fashion


name:FIRE_BOLT
aim:1
power:5
msg:Your {kind} {is} covered in fire...
effect:BOLT:FIRE
dice:9d8
desc:creates a fire bolt with damage 9d8

name:FIRE_BOLT2
aim:1
power:7
effect:BOLT_OR_BEAM:FIRE
dice:12d8
desc:creates a fire bolt with damage 12d8

name:FIRE_BOLT3
aim:1
power:9
effect:BOLT_OR_BEAM:FIRE
dice:16d8
desc:creates a fire bolt with damage 16d8

name:FIRE_BOLT72
aim:1
power:9
msg:{name} rages in fire...
effect:BALL:FIRE:2
dice:72
desc:creates a fire ball with damage 72

name:FIRE_BALL
aim:1
power:11
msg:The {kind} glow{s} deep red...
effect:BALL:FIRE:2
dice:144
desc:creates a fire ball with damage 144

name:FIRE_BALL2
aim:1
power:11
effect:BALL:FIRE:3
dice:120
desc:creates a large fire ball with damage 120

name:FIRE_BALL200
aim:1
power:13
effect:BALL:FIRE:3
dice:200
desc:creates a large fire ball with damage 200

name:COLD_BOLT
aim:1
power:4
msg:Your {kind} {is} covered in frost...
effect:BOLT_OR_BEAM:COLD
dice:6d8
desc:creates a frost bolt with damage 6d8

name:COLD_BOLT2
aim:1
power:7
msg:{name} glows a pale blue...
effect:BOLT:COLD
dice:12d8
desc:creates a frost bolt with damage 12d8

name:COLD_BALL2
aim:1
power:13
effect:BALL:COLD:3
dice:200
desc:creates a large frost ball with damage 200

name:COLD_BALL50
aim:1
power:8
msg:Your {kind} {is} covered in frost...
effect:BALL:COLD:2
dice:50
desc:creates a frost ball with damage 50

name:COLD_BALL100
aim:1
power:10
msg:{name} glows an intense blue...
effect:BALL:COLD:2
dice:100
desc:creates a frost ball with damage 100

name:COLD_BALL160
aim:1
power:12
effect:BALL:COLD:3
dice:160
desc:creates a frost ball with damage 160

name:ACID_BOLT
aim:1
power:4
msg:Your {kind} {is} covered in acid...
effect:BOLT:ACID
dice:5d8
desc:creates an acid bolt with damage 5d8

name:ACID_BOLT2
aim:1
power:6
effect:BOLT_OR_BEAM:ACID
dice:10d8
desc:creates an acid bolt with damage 10d8

name:ACID_BOLT3
aim:1
power:7
effect:BOLT_OR_BEAM:ACID
dice:12d8
desc:creates an acid bolt with damage 12d8

name:ACID_BALL
aim:1
power:11
effect:BALL:ACID:2
dice:120
desc:creates an acid ball with damage 120

name:ELEC_BOLT
aim:1
power:5
msg:Your {kind} {is} covered in sparks...
effect:BEAM:ELEC
dice:6d6
desc:creates a lightning bolt (that always beams) with damage 6d6

name:ELEC_BALL
aim:1
power:9
effect:BALL:ELEC:2
dice:64
desc:creates a lightning ball with damage 64

name:ELEC_BALL2
aim:1
power:14
effect:BALL:ELEC:3
dice:250
desc:creates a large lightning ball with damage 250


name:DRAIN_LIFE1
aim:1
power:9
msg:{name} glows white...
effect:BOLT:MON_DRAIN
dice:90
desc:drains up to 90 hit points of life from a target creature.  Does not affect undead, demons, golems, elementals or vortices

name:DRAIN_LIFE2
aim:1
power:10
msg:Your {kind} glow{s} black...
effect:BOLT:MON_DRAIN
dice:120
desc:drains up to 120 hit points of life from a target creature.  Does not affect undead, demons, golems, elementals or vortices

name:DRAIN_LIFE3
aim:1
power:11
effect:BOLT:MON_DRAIN
dice:150
desc:drains up to 150 hit points of life from a target creature.  Does not affect undead, demons, golems, elementals or vortices

name:DRAIN_LIFE4
aim:1
power:12
effect:BOLT:MON_DRAIN
dice:250
desc:drains up to 250 hit points of life from a target creature.  Does not affect undead, demons, golems, elementals or vortices

name:MISSILE
aim:1
power:3
msg:{name} glows very brightly...
effect:BOLT_OR_BEAM:MISSILE
dice:3d4
desc:fires a magic missile with damage 3d4

name:MANA_BOLT
aim:1
power:7
msg:Your {kind} glow{s} white...
effect:BOLT:MANA
dice:12d8
desc:fires a mana bolt with damage 12d8

name:BIZARRE
aim:1
power:20
msg:{name} glows intensely black...
effect:BIZARRE
desc:does bizarre things

name:ARROW
aim:1
power:11
msg:Your {kind} form{s} a magical arrow...
effect:BOLT:ARROW
dice:150
desc:fires a magical arrow with damage 150

name:STINKING_CLOUD
aim:1
power:3
msg:{name} throws deep green shadows...
effect:BALL:POIS:3
dice:12
desc:fires a stinking cloud with damage 12

name:STONE_TO_MUD
aim:1
power:6
msg:Your {kind} pulsate{s}...
effect:LINE:KILL_WALL
dice:20+1d30
desc:turns rock into mud

name:TELE_OTHER
aim:1
power:11
msg:Your {kind} glow{s} deep red...
effect:BOLT_STATUS:AWAY_ALL
dice:$B
expr:B:MAX_SIGHT:* 5
desc:teleports a target monster away

name:CONFUSE2
aim:1
power:3
msg:{name} glows in scintillating colours...
effect:BOLT_AWARE:MON_CONF
dice:20
desc:confuses a target monster

name:MON_SLOW
aim:1
power:3
effect:BOLT_AWARE:MON_SLOW
dice:20
desc:attempts to magically slow a single monster

name:MON_CONFUSE
aim:1
power:3
effect:BOLT_AWARE:MON_CONF
dice:10
desc:attempts to magically confuse a single monster

name:SLEEP_ALL
aim:1
power:3
effect:BOLT_AWARE:SLEEP_ALL
dice:$B
expr:B:PLAYER_LEVEL:* 10 + 500
desc:attempts to induce magical sleep in a single monster

name:MON_SCARE
aim:1
power:3
effect:BOLT_AWARE:TURN_ALL
dice:10
desc:attempts to induce magical fear in a single monster


name:LIGHT_LINE
aim:1
power:6
msg:A line of shimmering blue light appears.
effect:LINE:LIGHT_WEAK
dice:6d8
desc:lights up part of the dungeon in a straight line

name:DISABLE_TRAPS
aim:1
power:7
effect:ALTER:KILL_TRAP
desc:disables traps, unlocks doors and reveals all secret doors in a given direction

name:DOOR_DEST
aim:1
power:5
effect:ALTER:KILL_DOOR
desc:destroys doors

name:POLYMORPH
aim:1
power:7
effect:BOLT_AWARE:MON_POLY
dice:$B
expr:B:PLAYER_LEVEL:+ 0
desc:polymorphs a monster into another kind of creature


name:STARLIGHT
aim:0
power:5
effect:STAR:LIGHT_WEAK
dice:6d8
desc:fires a line of light in all directions, each one causing light-sensitive creatures 6d8 damage

name:STARLIGHT2
aim:0
power:7
msg:Your {kind} glow{s} with the light of a thousand stars...
effect:STAR:LIGHT
dice:10d8
desc:fires a line of light in all directions, each one causing 10d8 damage

name:BERSERKER
aim:0
power:10
msg:{name} glows in anger!
effect:TIMED_INC:SHERO
dice:50+1d50
desc:puts you in a berserker rage for d50+50 turns


name:WONDER
aim:1
power:9
effect:WONDER
dice:$B+1d100
expr:B:PLAYER_LEVEL:/ 5
desc:creates random and unpredictable effects


name:WAND_BREATH
aim:1
power:12
effect:RANDOM
dice:5
effect:BREATH:ACID:0:30
dice:160
effect:BREATH:ELEC:0:30
dice:160
effect:BREATH:FIRE:0:30
dice:160
effect:BREATH:COLD:0:30
dice:160
effect:BREATH:POIS:0:30
dice:160
desc:shoots a large cone of one of the base elements for 120-200 damage

name:STAFF_MAGI
aim:0
power:20
effect:RESTORE_STAT:INT
effect:RESTORE_MANA
desc:restores both intelligence and manapoints to maximum

name:STAFF_HOLY
aim:0
power:12
effect:PROJECT_LOS:DISP_EVIL:0:1
dice:120
effect:HEAL_HP
dice:50
effect:TIMED_INC:PROTEVIL
dice:$B+1d25
expr:B:PLAYER_LEVEL:* 3
effect:CURE:POISONED
effect:CURE:TERROR
effect:CURE:AFRAID
effect:CURE:STUN
effect:CURE:CUT
effect:CURE:SLOW
effect:CURE:BLIND
effect:CURE:CONFUSED
effect:CURE:IMAGE
effect:CURE:AMNESIA
desc:inflicts damage on evil creatures you can see, heals 50 hit points, cures all temporary negative effects and grants you protection from evil

name:DRINK_BREATH
aim:1
power:8
effect:RANDOM
dice:2
effect:BREATH:FIRE:0:30
dice:80
effect:BREATH:COLD:0:30
dice:80
desc:causes you to breathe either cold or flames for 80 damage

name:FOOD_WAYBREAD
aim:0
power:4
effect:NOURISH:INC_TO
dice:75
effect:CURE:POISONED
effect:HEAL_HP
dice:4d8
desc:restores 4d8 hit points and neutralizes poison

name:SHROOM_EMERGENCY
aim:0
power:7
effect:TIMED_INC:IMAGE
dice:249+1d101
effect:TIMED_INC:OPP_FIRE
dice:19+1d21
effect:TIMED_INC:OPP_COLD
dice:19+1d21
effect:HEAL_HP
dice:200
desc:grants temporary resistance to fire and cold, cures 200HP, but also makes you hallucinate wildly

name:SHROOM_TERROR
aim:0
power:5
effect:TIMED_SET:TERROR
dice:79+1d41
desc:speeds up you temporarily but also makes you mortally afraid

name:SHROOM_STONE
aim:0
power:5
effect:TIMED_SET:STONESKIN
dice:79+1d41
desc:turns your skin to stone briefly, which grants an extra 40AC but slows you down

name:SHROOM_DEBILITY
aim:0
power:5
effect:RESTORE_MANA
effect:RANDOM
dice:2
effect:DRAIN_STAT:STR
effect:DRAIN_STAT:CON
desc:restores some mana but also drains either your strength or constitution

name:SHROOM_SPRINTING
aim:0
power:5
effect:TIMED_INC:SPRINT
dice:100
desc:hastes you for a while, but then makes you slower for a while afterward

name:SHROOM_PURGING
aim:0
power:5
effect:NOURISH:SET_TO
dice:5
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:CON
effect:CURE:POISONED
desc:makes you very hungry but restores constitution and strength

name:RING_ACID
aim:1
power:11
effect:BALL:ACID:2
dice:70
effect:TIMED_INC:OPP_ACID
dice:20+1d20
desc:grants acid resistance for d20+20 turns and creates an acid ball of damage 70

name:RING_FLAMES
aim:1
power:11
effect:BALL:FIRE:2
dice:80
effect:TIMED_INC:OPP_FIRE
dice:20+1d20
desc:grants fire resistance for d20+20 turns and creates a fire ball of damage 80

name:RING_ICE
aim:1
power:11
effect:BALL:COLD:2
dice:75
effect:TIMED_INC:OPP_COLD
dice:20+1d20
desc:grants cold resistance for d20+20 turns and creates a cold ball of damage 75

name:RING_LIGHTNING
aim:1
power:11
effect:BALL:ELEC:2
dice:85
effect:TIMED_INC:OPP_ELEC
dice:20+1d20
desc:grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85


name:DRAGON_BLUE
aim:1
power:18
effect:BREATH:ELEC:0:20
dice:150
desc:allows you to breathe lightning for 150 damage

name:DRAGON_GREEN
aim:1
power:19
effect:BREATH:POIS:0:20
dice:150
desc:allows you to breathe poison gas for 150 damage

name:DRAGON_RED
aim:1
power:20
effect:BREATH:FIRE:0:20
dice:200
desc:allows you to breathe fire for 200 damage

name:DRAGON_MULTIHUED
aim:1
power:20
effect:RANDOM
dice:5
effect:BREATH:ACID:0:20
dice:250
effect:BREATH:ELEC:0:20
dice:250
effect:BREATH:FIRE:0:20
dice:250
effect:BREATH:COLD:0:20
dice:250
effect:BREATH:POIS:0:20
dice:250
desc:allows you to breathe the elements for 250 damage

name:DRAGON_GOLD
aim:1
power:19
effect:BREATH:SOUND:0:20
dice:150
desc:allows you to breathe sound for 150 damage

name:DRAGON_CHAOS
aim:1
power:23
effect:RANDOM
dice:2
effect:BREATH:CHAOS:0:20
dice:220
effect:BREATH:DISEN:0:20
dice:220
desc:allows you to breathe chaos or disenchantment for 220 damage

name:DRAGON_LAW
aim:1
power:23
effect:RANDOM
dice:2
effect:BREATH:SOUND:0:20
dice:230
effect:BREATH:SHARD:0:20
dice:230
desc:allows you to breathe sound or shards for 230 damage

name:DRAGON_BALANCE
aim:1
power:24
effect:RANDOM
dice:4
effect:BREATH:SOUND:0:20
dice:250
effect:BREATH:SHARD:0:20
dice:250
effect:BREATH:CHAOS:0:20
dice:250
effect:BREATH:DISEN:0:20
dice:250
desc:allows you to breathe balance for 250 damage

name:DRAGON_SHINING
aim:1
power:21
effect:RANDOM
dice:2
effect:BREATH:LIGHT:0:20
dice:200
effect:BREATH:DARK:0:20
dice:200
desc:allows you to breathe light or darkness for 200 damage

name:DRAGON_POWER
aim:1
power:25
effect:BREATH:MISSILE:0:20
dice:300
desc:allows you to breathe for 300 damage
