#include <client.h>
Inheritance diagram for clan::NetGameClient:Public Member Functions | |
| NetGameClient () | |
| ~NetGameClient () | |
| void | connect (const std::string &server, const std::string &port) |
| Connect. More... | |
| void | disconnect () |
| Disconnect. More... | |
| void | process_events () |
| Process events. More... | |
| void | send_event (const NetGameEvent &game_event) |
| Send event. More... | |
| Signal< void()> & | sig_connected () |
| Sig connected. More... | |
| Signal< void()> & | sig_disconnected () |
| Sig disconnected. More... | |
| Signal< void(const NetGameEvent &)> & | sig_event_received () |