<map id="Ogre::v1::D3D11HardwareUniformBuffer" name="Ogre::v1::D3D11HardwareUniformBuffer">
<area shape="rect" id="node1" title="Specialisation of HardwareBuffer for D3D11." alt="" coords="5,244,251,285"/>
<area shape="rect" id="node2" href="$class_ogre_1_1v1_1_1_hardware_uniform_buffer.html" title="Specialisation of HardwareBuffer for a uniform buffer." alt="" coords="27,155,229,196"/>
<area shape="rect" id="node3" href="$class_ogre_1_1v1_1_1_hardware_buffer.html" title="Abstract class defining common features of hardware buffers." alt="" coords="35,80,221,107"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_allocated_object.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="81,5,175,32"/>
</map>
