OGRE: Ogre::SceneFlags Namespace Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Enumerations
Ogre::SceneFlags Namespace Reference
Core | Component » Scene

## Enumerations
enum | SceneFlags { SceneNodes = 1u << 0u, ForceAllSceneNodes = 1u << 1u, Items = 1u << 2u, Entities = 1u << 3u, Lights = 1u << 4u, Cameras = 1u << 5u, Materials = 1u << 6u, TexturesOitd = 1u << 7u, TexturesOriginal = 1u << 8u, Meshes = 1u << 9u, MeshesV1 = 1u << 10u, SceneSettings = 1u << 11u, InstantRadiosity = 1u << 12u, BuildInstantRadiosity = 1u << 13u, LightsVpl = 1u << 14u, ParallaxCorrectedCubemap = 1u << 15u, AreaLightMasks = 1u << 16u, Decals = 1u << 17u }

## Enumeration Type Documentation

## ◆ SceneFlags

enum Ogre::SceneFlags::SceneFlags

Enumerator
SceneNodes |
ForceAllSceneNodes | Always export the scene node even if its empty or its only attached objects are things we're not exporting (e.g. only lights are attached to a SceneNode but we're not exporting lights) See DefaultSceneFormatListener::exportSceneNode
Items |
Entities |
Lights |
Cameras |
Materials |
TexturesOitd | See HlmsDatablock::saveTextures.
TexturesOriginal | See HlmsDatablock::saveTextures.
Meshes |
MeshesV1 |
SceneSettings |
InstantRadiosity |
BuildInstantRadiosity | Only used for importing. Has no effect if InstantRadiosity is not set. If this flag is present, InstantRadiosity will be build.
LightsVpl | Warning: Importing w/ both BuildInstantRadiosity and LightsVpl can result in an incorrect scene (VPLs will exist twice).
ParallaxCorrectedCubemap |
AreaLightMasks |
Decals |