OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::ManualObject Member List

This is the complete list of members for Ogre::ManualObject, including all inherited members.

_getLightList() | Ogre::MovableObject | inline
_getManager(void) const | Ogre::MovableObject | inline
_getObjectData() | Ogre::MovableObject | inline
_getParentNodeFullTransform(void) const | Ogre::MovableObject |
_notifyAttached(Node *parent) | Ogre::MovableObject | virtual
_notifyManager(SceneManager *man) | Ogre::MovableObject | inline
_notifyParentNodeMemoryChanged(void) | Ogre::MovableObject | inlinevirtual
_notifyStaticDirty(void) const | Ogre::MovableObject | inlinevirtual
_releaseManualHardwareResources() | Ogre::MovableObject | inlinevirtual
_restoreManualHardwareResources() | Ogre::MovableObject | inlinevirtual
_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera) | Ogre::MovableObject | inlinevirtual
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
AnimableObject() | Ogre::AnimableObject | inline
begin(const String &datablockName, OperationType opType=OT_TRIANGLE_LIST) | Ogre::ManualObject |
beginUpdate(size_t sectionIndex) | Ogre::ManualObject |
buildLightList(const size_t numNodes, ObjectData t, const LightListInfo &globalLightList) | Ogre::MovableObject | static
c_DefaultLodMesh | Ogre::MovableObject | static
calculateCastersBox(const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox) | Ogre::MovableObject | static
clear(void) | Ogre::ManualObject |
colour(const ColourValue &col) | Ogre::ManualObject |
colour(Real r, Real g, Real b, Real a=1.0f) | Ogre::ManualObject |
convertToMesh(const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool buildShadowMapBuffers=true) | Ogre::ManualObject |
createAnimableValue(const String &valueName) | Ogre::AnimableObject | inlinevirtual
cullFrustum(const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera) | Ogre::MovableObject | static
cullLights(const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums) | Ogre::MovableObject | static
currentIndexCount() | Ogre::ManualObject |
currentVertexCount() | Ogre::ManualObject |
detachFromParent(void) | Ogre::MovableObject |
end(void) | Ogre::ManualObject |
estimateIndexCount(size_t icount) | Ogre::ManualObject |
estimateVertexCount(size_t vcount) | Ogre::ManualObject |
getAnimableValueNames(void) const | Ogre::AnimableObject | inline
getCachedDistanceToCamera(void) const | Ogre::MovableObject | inline
getCachedDistanceToCameraAsReal(void) const | Ogre::MovableObject | inline
getCastShadows(void) const | Ogre::MovableObject | inline
getCurrentIndexCount() const | Ogre::ManualObject |
getCurrentMeshLod(void) const | Ogre::MovableObject | inline
getCurrentVertexCount() const | Ogre::ManualObject |
getDefaultLightMask() | Ogre::MovableObject | inlinestatic
getDefaultQueryFlags() | Ogre::MovableObject | inlinestatic
getDefaultVisibilityFlags() | Ogre::MovableObject | inlinestatic
getId() const | Ogre::IdObject | inline
getLightMask() const | Ogre::MovableObject | inline
getListener(void) const | Ogre::MovableObject | inline
getLocalAabb(void) const | Ogre::MovableObject |
getLocalRadius(void) const | Ogre::MovableObject |
getMovableType(void) const | Ogre::ManualObject | virtual
getName(void) const | Ogre::MovableObject | inline
getNumSections(void) const | Ogre::ManualObject |
getParentNode(void) const | Ogre::MovableObject | inline
getParentSceneNode(void) const | Ogre::MovableObject | inline
getQueryFlags(void) const | Ogre::MovableObject | inline
getRenderingDistance(void) const | Ogre::MovableObject | inline
getRenderingMinPixelSize() const | Ogre::MovableObject | inline
getRenderQueueGroup(void) const | Ogre::MovableObject | inline
getSection(unsigned int index) const | Ogre::ManualObject |
getSection(const Ogre::String &name) const | Ogre::ManualObject |
getShadowRenderingDistance(void) const | Ogre::MovableObject | inline
getSkeletonInstance(void) const | Ogre::MovableObject | inline
getUserObjectBindings() | Ogre::MovableObject | inline
getUserObjectBindings() const | Ogre::MovableObject | inline
getVisibilityFlags(void) const | Ogre::MovableObject | inline
getVisible(void) const | Ogre::MovableObject | inline
getWorldAabb() const | Ogre::MovableObject |
getWorldAabbUpdated() | Ogre::MovableObject |
getWorldRadius() const | Ogre::MovableObject |
getWorldRadiusUpdated() | Ogre::MovableObject |
IdObject(IdType id) | Ogre::IdObject | inline
index(uint32 idx) | Ogre::ManualObject |
instanceBatchCullFrustumThreaded(const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) | Ogre::MovableObject | inlinevirtual
isAttached(void) const | Ogre::MovableObject | inline
isStatic() const | Ogre::MovableObject |
isVisible(void) const | Ogre::MovableObject |
line(uint32 i1, uint32 i2) | Ogre::ManualObject |
ManualObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) | Ogre::ManualObject |
mGlobalIndex | Ogre::MovableObject |
MovableObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) | Ogre::MovableObject |
MovableObject(ObjectData *objectDataPtrs) | Ogre::MovableObject |
MovableObjectArray typedef | Ogre::MovableObject |
mParentIndex | Ogre::MovableObject |
mRenderables | Ogre::MovableObject |
normal(const Vector3 &norm) | Ogre::ManualObject |
normal(Real x, Real y, Real z) | Ogre::ManualObject |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator()(const IdObject *left, const IdObject *right) | Ogre::IdObject | inline
operator()(const IdObject &left, const IdObject &right) | Ogre::IdObject | inline
position(const Vector3 &pos) | Ogre::ManualObject |
position(Real x, Real y, Real z) | Ogre::ManualObject |
quad(uint32 i1, uint32 i2, uint32 i3, uint32 i4) | Ogre::ManualObject |
queryLights(void) const | Ogre::MovableObject | inline
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline
removeSection(unsigned int idx) | Ogre::ManualObject |
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
SectionList typedef | Ogre::ManualObject |
setCastShadows(bool enabled) | Ogre::MovableObject | inline
setDatablock(size_t subIndex, const String &name) | Ogre::ManualObject |
setDefaultLightMask(uint32 mask) | Ogre::MovableObject | inlinestatic
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inlinestatic
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inlinestatic
setLightMask(uint32 lightMask) | Ogre::MovableObject | inline
setListener(Listener *listener) | Ogre::MovableObject | inline
setLocalAabb(const Aabb box) | Ogre::MovableObject |
setName(const String &name) | Ogre::MovableObject | inline
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline
setRenderingDistance(Real dist) | Ogre::MovableObject | inline
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual
setShadowRenderingDistance(Real dist) | Ogre::MovableObject | inline
setStatic(bool bStatic) | Ogre::MovableObject |
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
setVisible(bool visible) | Ogre::MovableObject | inline
specular(const ColourValue &col) | Ogre::ManualObject |
specular(Real r, Real g, Real b, Real a=1.0f) | Ogre::ManualObject |
tangent(const Vector3 &tan) | Ogre::ManualObject |
tangent(Real x, Real y, Real z) | Ogre::ManualObject |
textureCoord(Real u) | Ogre::ManualObject |
textureCoord(Real u, Real v) | Ogre::ManualObject |
textureCoord(Real u, Real v, Real w) | Ogre::ManualObject |
textureCoord(Real x, Real y, Real z, Real w) | Ogre::ManualObject |
textureCoord(const Vector2 &uv) | Ogre::ManualObject |
textureCoord(const Vector3 &uvw) | Ogre::ManualObject |
textureCoord(const Vector4 &xyzw) | Ogre::ManualObject |
triangle(uint32 i1, uint32 i2, uint32 i3) | Ogre::ManualObject |
updateAllBounds(const size_t numNodes, ObjectData t) | Ogre::MovableObject | static
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~AnimableObject() | Ogre::AnimableObject | virtual
~ManualObject() | Ogre::ManualObject | virtual
~MovableObject() | Ogre::MovableObject | virtual