<map id="Graphical Class Hierarchy" name="Graphical Class Hierarchy">
<area shape="rect" id="node1" href="$class_ogre_1_1_buffer_interface.html" title="Most (if not all) buffers, can be treated with the same code." alt="" coords="5,132,164,159"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_d3_d11_buffer_interface_base.html" title="For D3D11, most (if not all) buffers, can be treated with the same code." alt="" coords="212,31,447,57"/>
<area shape="rect" id="node5" href="$class_ogre_1_1_g_l3_plus_buffer_interface.html" title="For GL3+, most (if not all) buffers, can be treated with the same code." alt="" coords="224,81,435,108"/>
<area shape="rect" id="node6" href="$class_ogre_1_1_g_l_e_s2_buffer_interface.html" title="For GL3+, most (if not all) buffers, can be treated with the same code." alt="" coords="230,132,429,159"/>
<area shape="rect" id="node7" href="$class_ogre_1_1_metal_buffer_interface.html" title="For Metal, all buffers can be treated with the same code." alt="" coords="232,183,427,209"/>
<area shape="rect" id="node8" href="$class_ogre_1_1_n_u_l_l_buffer_interface.html" title="For GL3+, most (if not all) buffers, can be treated with the same code." alt="" coords="233,233,425,260"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_d3_d11_buffer_interface.html" title="For D3D11, most (if not all) buffers, can be treated with the same code." alt="" coords="520,5,723,32"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_d3_d11_compat_buffer_interface.html" title="In D3D11, const buffers can&#39;t be bound by offset." alt="" coords="495,56,748,83"/>
</map>
