OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::SceneNode Member List

This is the complete list of members for Ogre::SceneNode, including all inherited members.

_attachBone(SkeletonInstance *skeletonInstance, Bone *bone) | Ogre::SceneNode |
_callMemoryChangeListeners(void) | Ogre::SceneNode | virtual
_detachAllBones(SkeletonInstance *skeletonInstance) | Ogre::SceneNode |
_detachBone(SkeletonInstance *skeletonInstance, Bone *bone) | Ogre::SceneNode |
_getDerivedOrientation(void) const | Ogre::Node |
_getDerivedOrientationUpdated(void) | Ogre::Node |
_getDerivedPosition(void) const | Ogre::Node |
_getDerivedPositionUpdated(void) | Ogre::Node |
_getDerivedScale(void) const | Ogre::Node |
_getDerivedScaleUpdated(void) | Ogre::Node |
_getFullTransform(void) const | Ogre::Node | inline
_getFullTransformUpdated(void) | Ogre::Node |
_getTransform() | Ogre::Node | inline
_notifyStaticDirty(void) const | Ogre::SceneNode | virtual
_setDerivedOrientation(const Quaternion &q) | Ogre::Node |
_setDerivedPosition(const Vector3 &pos) | Ogre::Node |
_setNullNodeMemoryManager(void) | Ogre::Node | inline
addChild(Node *child) | Ogre::Node |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
attachObject(MovableObject *obj) | Ogre::SceneNode |
ConstNodeVecIterator typedef | Ogre::Node |
ConstObjectIterator typedef | Ogre::SceneNode |
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale) | Ogre::Node |
convertLocalToWorldDirectionUpdated(const Vector3 &localDir, bool useScale) | Ogre::Node | inline
convertLocalToWorldOrientation(const Quaternion &localOrientation) | Ogre::Node |
convertLocalToWorldOrientationUpdated(const Quaternion &localOrientation) | Ogre::Node | inline
convertLocalToWorldPosition(const Vector3 &localPos) | Ogre::Node |
convertLocalToWorldPositionUpdated(const Vector3 &localPos) | Ogre::Node | inline
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale) | Ogre::Node |
convertWorldToLocalDirectionUpdated(const Vector3 &worldDir, bool useScale) | Ogre::Node | inline
convertWorldToLocalOrientation(const Quaternion &worldOrientation) | Ogre::Node |
convertWorldToLocalOrientationUpdated(const Quaternion &worldOrientation) | Ogre::Node | inline
convertWorldToLocalPosition(const Vector3 &worldPos) | Ogre::Node |
convertWorldToLocalPositionUpdated(const Vector3 &worldPos) | Ogre::Node | inline
createChild(SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::Node | virtual
createChildSceneNode(SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | Ogre::SceneNode | virtual
detachAllBones(void) | Ogre::SceneNode | virtual
detachAllObjects(void) | Ogre::SceneNode | virtual
detachObject(MovableObject *obj) | Ogre::SceneNode |
flipVisibility(bool cascade=true) | Ogre::SceneNode | virtual
getAttachedObject(size_t index) | Ogre::SceneNode | inline
getAttachedObject(const String &name) | Ogre::SceneNode |
getAttachedObjectIterator(void) | Ogre::SceneNode | virtual
getAttachedObjectIterator(void) const | Ogre::SceneNode | virtual
getChild(size_t index) | Ogre::Node | inline
getChild(size_t index) const | Ogre::Node | inline
getChildIterator(void) | Ogre::Node |
getChildIterator(void) const | Ogre::Node |
getCreator(void) const | Ogre::SceneNode | inline
getDefaultNodeMemoryManager(SceneMemoryMgrTypes sceneType) | Ogre::SceneNode | virtual
getDepthLevel() const | Ogre::Node | inline
getId() const | Ogre::IdObject | inline
getIndestructibleByClearScene(void) const | Ogre::Node |
getInheritOrientation(void) const | Ogre::Node |
getInheritScale(void) const | Ogre::Node |
getListener(void) const | Ogre::Node | inline
getLocalAxes(void) const | Ogre::Node |
getName(void) const | Ogre::Node | inline
getOrientation() const | Ogre::Node |
getParent(void) const | Ogre::Node |
getParentSceneNode(void) const | Ogre::SceneNode |
getPosition(void) const | Ogre::Node |
getScale(void) const | Ogre::Node |
getSquaredViewDepth(const Camera *cam) const | Ogre::Node | virtual
getUserAny(void) const | Ogre::Node | inlinevirtual
getUserObjectBindings() | Ogre::Node | inline
getUserObjectBindings() const | Ogre::Node | inline
IdObject(IdType id) | Ogre::IdObject | inline
isStatic() const | Ogre::Node |
isYawFixed(void) const | Ogre::SceneNode | inline
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | virtual
mGlobalIndex | Ogre::Node |
migrateTo(NodeMemoryManager *nodeMemoryManager) | Ogre::Node |
mParentIndex | Ogre::Node |
Node(IdType id, NodeMemoryManager *nodeMemoryManager, Node *parent) | Ogre::Node |
Node(const Transform &transformPtrs) | Ogre::Node |
NodeVec typedef | Ogre::Node |
NodeVecIterator typedef | Ogre::Node |
numAttachedObjects(void) const | Ogre::SceneNode | inline
numChildren(void) const | Ogre::Node | inline
ObjectIterator typedef | Ogre::SceneNode |
ObjectVec typedef | Ogre::SceneNode |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator()(const IdObject *left, const IdObject *right) | Ogre::IdObject | inline
operator()(const IdObject &left, const IdObject &right) | Ogre::IdObject | inline
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
removeAllChildren(void) | Ogre::Node | virtual
removeAndDestroyAllChildren(void) | Ogre::SceneNode | virtual
removeAndDestroyChild(SceneNode *sceneNode) | Ogre::SceneNode | virtual
removeChild(Node *child) | Ogre::Node | virtual
resetOrientation(void) | Ogre::Node |
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) | Ogre::Node |
scale(const Vector3 &scale) | Ogre::Node |
scale(Real x, Real y, Real z) | Ogre::Node |
SceneNode(IdType id, SceneManager *creator, NodeMemoryManager *nodeMemoryManager, SceneNode *parent) | Ogre::SceneNode |
SceneNode(const Transform &transformPtrs) | Ogre::SceneNode |
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) | Ogre::SceneNode | virtual
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | virtual
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | Ogre::SceneNode | virtual
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | Ogre::SceneNode |
setIndestructibleByClearScene(bool indestructible) | Ogre::Node |
setInheritOrientation(bool inherit) | Ogre::Node |
setInheritScale(bool inherit) | Ogre::Node |
setListener(Listener *listener) | Ogre::SceneNode | virtual
setName(const String &name) | Ogre::Node | inline
setOrientation(Quaternion q) | Ogre::Node |
setOrientation(Real w, Real x, Real y, Real z) | Ogre::Node |
setPosition(const Vector3 &pos) | Ogre::Node |
setPosition(Real x, Real y, Real z) | Ogre::Node |
setScale(const Vector3 &scale) | Ogre::Node |
setScale(Real x, Real y, Real z) | Ogre::Node |
setStatic(bool bStatic) | Ogre::SceneNode | virtual
setUserAny(const Any &anything) | Ogre::Node | inlinevirtual
setVisible(bool visible, bool cascade=true) | Ogre::SceneNode | virtual
TransformSpace enum name | Ogre::Node |
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | Ogre::Node |
TS_LOCAL enum value | Ogre::Node |
TS_PARENT enum value | Ogre::Node |
TS_WORLD enum value | Ogre::Node |
updateAllTransforms(const size_t numNodes, Transform t) | Ogre::Node | static
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | Ogre::SceneNode |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~Node() | Ogre::Node | virtual
~SceneNode() | Ogre::SceneNode | virtual