<map id="Ogre::StagingBuffer" name="Ogre::StagingBuffer">
<area shape="rect" id="node1" title="A staging buffer is a buffer that resides on the GPU and be written to/from both CPU &amp; GPU However th..." alt="" coords="196,107,345,133"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_d3_d11_staging_buffer.html" title="NOTE FOR D3D12 PORTING: The GL3Plus implementation should be used as reference, since it is much lowe..." alt="" coords="397,5,591,32"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_g_l3_plus_staging_buffer.html" title="A staging buffer is a buffer that resides on the GPU and be written to/from both CPU &amp; GPU However th..." alt="" coords="393,56,595,83"/>
<area shape="rect" id="node5" href="$class_ogre_1_1_g_l_e_s2_staging_buffer.html" title="A staging buffer is a buffer that resides on the GPU and be written to/from both CPU &amp; GPU However th..." alt="" coords="399,107,589,133"/>
<area shape="rect" id="node6" href="$class_ogre_1_1_metal_staging_buffer.html" title="A staging buffer is a buffer that resides on the GPU and be written to/from both CPU &amp; GPU However th..." alt="" coords="401,157,587,184"/>
<area shape="rect" id="node7" href="$class_ogre_1_1_n_u_l_l_staging_buffer.html" title="A staging buffer is a buffer that resides on the GPU and be written to/from both CPU &amp; GPU However th..." alt="" coords="403,208,585,235"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_allocated_object.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="5,107,148,133"/>
</map>
