<map id="Ogre::GL3PlusStagingTexture" name="Ogre::GL3PlusStagingTexture">
<area shape="rect" id="node1" title=" " alt="" coords="13,229,224,256"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_staging_texture_buffer_impl.html" title="This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementati..." alt="" coords="5,155,232,181"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_staging_texture.html" title="A StagingTexture is an intermediate texture that can be read and be written from both CPU &amp; GPU." alt="" coords="39,80,198,107"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_allocated_object.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="57,5,180,32"/>
</map>
