OGRE: OgreTexture.h File Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Classes | Namespaces | Enumerations
OgreTexture.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreHardwareBuffer.h"`
`#include "OgreResource.h"`
`#include "OgreImage.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreSharedPtr.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::Texture
| Abstract class representing a Texture resource. More...

## Namespaces
| Ogre

## Enumerations
enum | Ogre::TextureMipmap { Ogre::MIP_UNLIMITED = 0x7FFFFFFF, Ogre::MIP_DEFAULT = -1 }
| Enum identifying special mipmap numbers. More...
enum | Ogre::TextureType { Ogre::TEX_TYPE_1D = 1, Ogre::TEX_TYPE_2D = 2, Ogre::TEX_TYPE_3D = 3, Ogre::TEX_TYPE_CUBE_MAP = 4, Ogre::TEX_TYPE_2D_ARRAY = 5, Ogre::TEX_TYPE_2D_RECT = 6 }
| Enum identifying the texture type. More...
enum | Ogre::TextureUsage { Ogre::TU_STATIC = v1::HardwareBuffer::HBU_STATIC, Ogre::TU_DYNAMIC = v1::HardwareBuffer::HBU_DYNAMIC, Ogre::TU_WRITE_ONLY = v1::HardwareBuffer::HBU_WRITE_ONLY, Ogre::TU_STATIC_WRITE_ONLY = v1::HardwareBuffer::HBU_STATIC_WRITE_ONLY, Ogre::TU_DYNAMIC_WRITE_ONLY = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = v1::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, Ogre::TU_AUTOMIPMAP = 0x10, Ogre::TU_RENDERTARGET = 0x20, Ogre::TU_NOT_SRV = 0x40, Ogre::TU_UAV = 0x80, Ogre::TU_UAV_NOT_SRV = TU_UAV | TU_NOT_SRV, Ogre::TU_AUTOMIPMAP_AUTO = 0x100, Ogre::TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY, Ogre::TU_NOT_TEXTURE = TU_NOT_SRV, Ogre::TU_UAV_NOT_TEXTURE = TU_UAV | TU_NOT_SRV }
| Enum identifying the texture usage. More...