OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::v1::D3D11DepthPixelBuffer Member List

This is the complete list of members for Ogre::v1::D3D11DepthPixelBuffer, including all inherited members.

_updateFromShadow(void) | Ogre::v1::HardwareBuffer | inlinevirtual
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
blit(const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) | Ogre::v1::HardwarePixelBuffer | virtual
blit(const HardwarePixelBufferSharedPtr &src) | Ogre::v1::HardwarePixelBuffer |
blitFromMemory(const PixelBox &src, const Box &dstBox) | Ogre::v1::D3D11DepthPixelBuffer | virtual
Ogre::v1::HardwarePixelBuffer::blitFromMemory(const PixelBox &src) | Ogre::v1::HardwarePixelBuffer | inline
blitToMemory(const Box &srcBox, const PixelBox &dst) | Ogre::v1::D3D11DepthPixelBuffer | virtual
Ogre::v1::HardwarePixelBuffer::blitToMemory(const PixelBox &dst) | Ogre::v1::HardwarePixelBuffer | inline
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::v1::HardwareBuffer | inlinevirtual
copyData(HardwareBuffer &srcBuffer) | Ogre::v1::HardwareBuffer | inlinevirtual
D3D11DepthPixelBuffer(D3D11DepthTexture *parentTexture, const String &baseName, uint32 width, uint32 height, uint32 depth, PixelFormat format) | Ogre::v1::D3D11DepthPixelBuffer |
getCurrentLock() | Ogre::v1::HardwarePixelBuffer |
getDepth() const | Ogre::v1::HardwarePixelBuffer | inline
getFormat() const | Ogre::v1::HardwarePixelBuffer | inline
getHeight() const | Ogre::v1::HardwarePixelBuffer | inline
getRenderSystemData(void) | Ogre::v1::HardwareBuffer | inlinevirtual
getRenderTarget(size_t slice=0) | Ogre::v1::D3D11DepthPixelBuffer | virtual
getSizeInBytes(void) const | Ogre::v1::HardwareBuffer | inline
getUsage(void) const | Ogre::v1::HardwareBuffer | inline
getWidth() const | Ogre::v1::HardwarePixelBuffer | inline
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::v1::HardwareBuffer | inline
HardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, bool hwGamma, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::v1::HardwarePixelBuffer |
hasShadowBuffer(void) const | Ogre::v1::HardwareBuffer | inline
HBL_DISCARD enum value | Ogre::v1::HardwareBuffer |
HBL_NO_OVERWRITE enum value | Ogre::v1::HardwareBuffer |
HBL_NORMAL enum value | Ogre::v1::HardwareBuffer |
HBL_READ_ONLY enum value | Ogre::v1::HardwareBuffer |
HBL_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
HBU_DISCARDABLE enum value | Ogre::v1::HardwareBuffer |
HBU_DYNAMIC enum value | Ogre::v1::HardwareBuffer |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::v1::HardwareBuffer |
HBU_STATIC enum value | Ogre::v1::HardwareBuffer |
HBU_STATIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
HBU_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer |
isLocked(void) const | Ogre::v1::HardwareBuffer | inline
isSystemMemory(void) const | Ogre::v1::HardwareBuffer | inline
lock(const Box &lockBox, LockOptions options) | Ogre::v1::HardwarePixelBuffer | virtual
lock(size_t offset, size_t length, LockOptions options) | Ogre::v1::HardwarePixelBuffer | virtual
lock(size_t offset, size_t length, LockOptions options) | Ogre::v1::HardwarePixelBuffer | inline
lock(LockOptions options) | Ogre::v1::HardwarePixelBuffer | inline
Ogre::v1::HardwareBuffer::lock(LockOptions options) | Ogre::v1::HardwareBuffer | inline
LockOptions enum name | Ogre::v1::HardwareBuffer |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
readData(size_t offset, size_t length, void *pDest) | Ogre::v1::HardwarePixelBuffer | virtual
suppressHardwareUpdate(bool suppress) | Ogre::v1::HardwareBuffer | inline
unlock(void) | Ogre::v1::HardwareBuffer | inlinevirtual
Usage enum name | Ogre::v1::HardwareBuffer |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::v1::HardwarePixelBuffer | virtual
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~D3D11DepthPixelBuffer() | Ogre::v1::D3D11DepthPixelBuffer | virtual
~HardwareBuffer() | Ogre::v1::HardwareBuffer | virtual
~HardwarePixelBuffer() | Ogre::v1::HardwarePixelBuffer |