OGRE: Ogre::CamerasInProgress Struct Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Public Member Functions | Public Attributes | List of all members
Ogre::CamerasInProgress Struct Reference
Core | Component » Scene

Struct that holds a number of cameras used in the current rendering pass. More...

`#include <OgreSceneManager.h>`

## Public Member Functions
| CamerasInProgress ()
| CamerasInProgress (const Camera *_renderingCamera, const Camera *_cullingCamera, const Camera *_lodCamera)
| CamerasInProgress (const Camera *camera)

## Public Attributes
const Camera * | cullingCamera
const Camera * | lodCamera
const Camera * | renderingCamera

## Detailed Description

Struct that holds a number of cameras used in the current rendering pass.

## Constructor & Destructor Documentation

## ◆ CamerasInProgress() [1/3]

Ogre::CamerasInProgress::CamerasInProgress | ( |  | ) |
| inline

## ◆ CamerasInProgress() [2/3]

Ogre::CamerasInProgress::CamerasInProgress | ( | const Camera * | camera | ) |
| inline

## ◆ CamerasInProgress() [3/3]

Ogre::CamerasInProgress::CamerasInProgress | ( | const Camera * | _renderingCamera,
|  | const Camera * | _cullingCamera,
|  | const Camera * | _lodCamera
| ) |  |
| inline

## Member Data Documentation

## ◆ cullingCamera

const Camera* Ogre::CamerasInProgress::cullingCamera

## ◆ lodCamera

const Camera* Ogre::CamerasInProgress::lodCamera

## ◆ renderingCamera

const Camera* Ogre::CamerasInProgress::renderingCamera

The documentation for this struct was generated from the following file:

- OgreSceneManager.h