<map id="Ogre::HlmsUnlit" name="Ogre::HlmsUnlit">
<area shape="rect" id="node1" title="Implementation without lighting or skeletal animation specfically designed for OpenGL 3+,..." alt="" coords="139,229,265,256"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_hlms_buffer_manager.html" title="Managing constant and texture buffers for sending shader parameters is a very similar process to most..." alt="" coords="5,155,196,181"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_hlms.html" title="HLMS stands for &quot;High Level Material System&quot;." alt="" coords="53,80,148,107"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_allocated_object.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="57,5,145,32"/>
<area shape="rect" id="node5" href="$class_ogre_1_1_const_buffer_pool.html" title="Maintains a pool of buffers grouped by hash ID." alt="" coords="221,155,386,181"/>
</map>
