OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::GL3PlusMultiSourceVertexBufferPool Member List

This is the complete list of members for Ogre::GL3PlusMultiSourceVertexBufferPool, including all inherited members.

AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
createVertexBuffers(VertexBufferPackedVec &outVertexBuffers, size_t numVertices, void *const *initialData, bool keepAsShadow) | Ogre::GL3PlusMultiSourceVertexBufferPool | virtual
destroyVertexBuffers(VertexBufferPackedVec &inOutVertexBuffers) | Ogre::MultiSourceVertexBufferPool |
getBytesOffsetToSource(uint8 sourceIdx) const | Ogre::MultiSourceVertexBufferPool |
GL3PlusMultiSourceVertexBufferPool(size_t vboPoolIndex, GLuint vboName, const VertexElement2VecVec &vertexElementsBySource, size_t maxVertices, BufferType bufferType, size_t internalBufferStart, VaoManager *vaoManager) | Ogre::GL3PlusMultiSourceVertexBufferPool |
MultiSourceVertexBufferPool(const VertexElement2VecVec &vertexElementsBySource, size_t maxVertices, BufferType bufferType, size_t internalBufferStart, VaoManager *vaoManager) | Ogre::MultiSourceVertexBufferPool |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~GL3PlusMultiSourceVertexBufferPool() | Ogre::GL3PlusMultiSourceVertexBufferPool | virtual
~MultiSourceVertexBufferPool() | Ogre::MultiSourceVertexBufferPool | inlinevirtual