OGRE: Ogre::float4 Struct Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Public Member Functions | Public Attributes | List of all members
Ogre::float4 Struct Reference

`#include <OgreShaderPrimitives.h>`

Inheritance diagram for Ogre::float4:
[legend]

## Public Member Functions
| float4 ()
| float4 (const Vector2 &valXY, const Vector2 &valZW)
| float4 (const Vector4 &val)
Vector3 | toVec3 () const

## Public Attributes
float | w
float | x
float | y
float | z

## Constructor & Destructor Documentation

## ◆ float4() [1/3]

Ogre::float4::float4 | ( |  | ) |
| inline

## ◆ float4() [2/3]

Ogre::float4::float4 | ( | const Vector4 & | val | ) |
| inline

## ◆ float4() [3/3]

Ogre::float4::float4 | ( | const Vector2 & | valXY,
|  | const Vector2 & | valZW
| ) |  |
| inline

## Member Function Documentation

## ◆ toVec3()

Vector3 Ogre::type4< float >::toVec3
| inlineinherited

## Member Data Documentation

## ◆ w

float Ogre::type4< float >::w
| inherited

## ◆ x

float Ogre::type4< float >::x
| inherited

## ◆ y

float Ogre::type4< float >::y
| inherited

## ◆ z

float Ogre::type4< float >::z
| inherited

The documentation for this struct was generated from the following file:

- OgreShaderPrimitives.h