OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::D3D11HLSLProgram Member List

This is the complete list of members for Ogre::D3D11HLSLProgram, including all inherited members.

_dirtyState() | Ogre::Resource | virtual
_fireLoadingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual
_firePreparingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual
_fireUnloadingComplete(void) | Ogre::Resource | virtual
_getBindingDelegate(void) | Ogre::HighLevelGpuProgram | inlinevirtual
_notifyOrigin(const String &origin) | Ogre::Resource | inlinevirtual
addListener(Listener *lis) | Ogre::Resource | virtual
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
buildConstantDefinitions() const | Ogre::D3D11HLSLProgram | virtual
calculateSize(void) const | Ogre::HighLevelGpuProgram | virtual
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual
cleanupDictionary() | Ogre::StringInterface | static
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | inlinevirtual
CreateComputeShader() | Ogre::D3D11HLSLProgram |
CreateDomainShader() | Ogre::D3D11HLSLProgram |
CreateGeometryShader() | Ogre::D3D11HLSLProgram |
CreateHullShader() | Ogre::D3D11HLSLProgram |
createParameters(void) | Ogre::D3D11HLSLProgram | virtual
CreatePixelShader() | Ogre::D3D11HLSLProgram |
CreateVertexShader() | Ogre::D3D11HLSLProgram |
D3D11HLSLProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device) | Ogre::D3D11HLSLProgram |
escalateLoading() | Ogre::Resource | virtual
getBuildParametersFromReflection(void) const | Ogre::GpuProgram | inline
getColumnMajorMatrices(void) const | Ogre::D3D11HLSLProgram | inline
getCompatibleTarget(void) const | Ogre::D3D11HLSLProgram |
getComputeGroupDimensions(void) const | Ogre::GpuProgram | inlinevirtual
getComputeShader(void) const | Ogre::D3D11HLSLProgram |
getConstantBuffers(ID3D11Buffer **buffers, UINT &outSlotStart, UINT &outNumBuffers, GpuProgramParametersSharedPtr params, uint16 variabilityMask) | Ogre::D3D11HLSLProgram |
getConstantDefinitions() const | Ogre::HighLevelGpuProgram | virtual
getCreator(void) | Ogre::Resource | inlinevirtual
getDefaultParameters(void) | Ogre::GpuProgram | virtual
getDomainShader(void) const | Ogre::D3D11HLSLProgram |
getEnableBackwardsCompatibility(void) const | Ogre::D3D11HLSLProgram | inline
getEnableIncludeHeader(void) const | Ogre::HighLevelGpuProgram |
getEntryPoint(void) const | Ogre::D3D11HLSLProgram | inline
getGeometryShader(void) const | Ogre::D3D11HLSLProgram |
getGroup(void) const | Ogre::Resource | inlinevirtual
getHandle(void) const | Ogre::Resource | inlinevirtual
getHullShader(void) const | Ogre::D3D11HLSLProgram |
getInputParamDesc(unsigned int index) const | Ogre::D3D11HLSLProgram |
getLanguage(void) const | Ogre::D3D11HLSLProgram | virtual
getLayoutForPso(const VertexElement2VecVec &vertexElements) | Ogre::D3D11HLSLProgram |
getLoadingState() const | Ogre::Resource | inlinevirtual
getManualNamedConstantsFile() const | Ogre::GpuProgram | inlinevirtual
getMicroCode(void) const | Ogre::D3D11HLSLProgram |
getName(void) const | Ogre::Resource | inlinevirtual
getNameForMicrocodeCache() | Ogre::D3D11HLSLProgram |
getNumberOfPosesIncluded(void) const | Ogre::GpuProgram | inlinevirtual
getNumInputs(void) const | Ogre::D3D11HLSLProgram |
getNumOutputs(void) const | Ogre::D3D11HLSLProgram |
getOrigin(void) const | Ogre::Resource | inlinevirtual
getOutputParamDesc(unsigned int index) const | Ogre::D3D11HLSLProgram |
getParamDictionary(void) | Ogre::StringInterface | inline
getParamDictionary(void) const | Ogre::StringInterface | inline
getParameter(const String &name) const | Ogre::StringInterface | inlinevirtual
getParameters(void) const | Ogre::StringInterface |
getPassFogStates(void) const | Ogre::GpuProgram | inlinevirtual
getPassSurfaceAndLightStates(void) const | Ogre::GpuProgram | inlinevirtual
getPassTransformStates(void) const | Ogre::GpuProgram | inlinevirtual
getPixelShader(void) const | Ogre::D3D11HLSLProgram |
getPreprocessorDefines(void) const | Ogre::D3D11HLSLProgram | inline
getSize(void) const | Ogre::Resource | inlinevirtual
getSource(void) const | Ogre::GpuProgram | inlinevirtual
getSourceFile(void) const | Ogre::GpuProgram | inlinevirtual
getStateCount() const | Ogre::Resource | inlinevirtual
getSubroutineSlot(const String &subroutineSlotName) const | Ogre::D3D11HLSLProgram |
getSyntaxCode(void) const | Ogre::GpuProgram | inlinevirtual
getTarget(void) const | Ogre::D3D11HLSLProgram | inline
getType(void) const | Ogre::GpuProgram | inlinevirtual
getVertexShader(void) const | Ogre::D3D11HLSLProgram |
GpuProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::GpuProgram |
hasCompileError(void) const | Ogre::GpuProgram | inlinevirtual
hasDefaultParameters(void) const | Ogre::GpuProgram | inlinevirtual
HighLevelGpuProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::HighLevelGpuProgram |
isAdjacencyInfoRequired(void) const | Ogre::GpuProgram | inlinevirtual
isBackgroundLoaded(void) const | Ogre::Resource | inlinevirtual
isLoaded(void) const | Ogre::Resource | inlinevirtual
isLoading() const | Ogre::Resource | inlinevirtual
isManuallyLoaded(void) const | Ogre::Resource | inlinevirtual
isMorphAnimationIncluded(void) const | Ogre::GpuProgram | inlinevirtual
isPoseAnimationIncluded(void) const | Ogre::GpuProgram | inlinevirtual
isPrepared(void) const | Ogre::Resource | inlinevirtual
isReloadable(void) const | Ogre::Resource | inlinevirtual
isSkeletalAnimationIncluded(void) const | Ogre::GpuProgram | inlinevirtual
isSupported(void) const | Ogre::D3D11HLSLProgram | virtual
isVertexTextureFetchRequired(void) const | Ogre::GpuProgram | inlinevirtual
isVpAndRtArrayIndexFromAnyShaderRequired(void) const | Ogre::GpuProgram | inlinevirtual
LF_DEFAULT enum value | Ogre::Resource |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_PRESERVE_STATE enum value | Ogre::Resource |
load(bool backgroundThread=false) | Ogre::Resource | virtual
loadFromSource(void) | Ogre::D3D11HLSLProgram | virtual
LoadingFlags enum name | Ogre::Resource |
LoadingState enum name | Ogre::Resource |
LOADSTATE_LOADED enum value | Ogre::Resource |
LOADSTATE_LOADING enum value | Ogre::Resource |
LOADSTATE_PREPARED enum value | Ogre::Resource |
LOADSTATE_PREPARING enum value | Ogre::Resource |
LOADSTATE_UNLOADED enum value | Ogre::Resource |
LOADSTATE_UNLOADING enum value | Ogre::Resource |
mReinterpretingGS | Ogre::D3D11HLSLProgram |
msEnableIncludeHeaderCmd | Ogre::HighLevelGpuProgram | static
OGRE_AUTO_MUTEX | Ogre::Resource |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
prepare(bool backgroundThread=false) | Ogre::Resource | virtual
reinterpretGSForStreamOut(void) | Ogre::D3D11HLSLProgram |
reload(LoadingFlags flags=LF_DEFAULT) | Ogre::Resource | virtual
removeListener(Listener *lis) | Ogre::Resource | virtual
resetCompileError(void) | Ogre::GpuProgram | inlinevirtual
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource |
setAdjacencyInfoRequired(bool r) | Ogre::GpuProgram | inlinevirtual
setBackgroundLoaded(bool bl) | Ogre::Resource | inlinevirtual
setBuildParametersFromReflection(bool buildParams) | Ogre::GpuProgram | inline
setColumnMajorMatrices(bool columnMajor) | Ogre::D3D11HLSLProgram | inline
setComputeGroupDimensions(Vector3 dimensions) | Ogre::GpuProgram | inlinevirtual
setEnableBackwardsCompatibility(bool enableBackwardsCompatibility) | Ogre::D3D11HLSLProgram | inline
setEnableIncludeHeader(bool bEnable) | Ogre::HighLevelGpuProgram |
setEntryPoint(const String &entryPoint) | Ogre::D3D11HLSLProgram | inline
setManuallyLoaded(bool isManual) | Ogre::Resource | inlinevirtual
setManualNamedConstants(const GpuNamedConstants &namedConstants) | Ogre::GpuProgram | virtual
setManualNamedConstantsFile(const String &paramDefFile) | Ogre::GpuProgram | virtual
setMorphAnimationIncluded(bool included) | Ogre::GpuProgram | inlinevirtual
setParameter(const String &name, const String &value) | Ogre::StringInterface | virtual
setParameterList(const NameValuePairList &paramList) | Ogre::StringInterface | virtual
setPoseAnimationIncluded(ushort poseCount) | Ogre::GpuProgram | inlinevirtual
setPreprocessorDefines(const String &defines) | Ogre::D3D11HLSLProgram | inline
setShaderMacros(D3D_SHADER_MACRO *shaderMacros) | Ogre::D3D11HLSLProgram |
setSkeletalAnimationIncluded(bool included) | Ogre::GpuProgram | inlinevirtual
setSource(const String &source) | Ogre::GpuProgram | virtual
setSource(const String &source, const String &debugFilename) | Ogre::GpuProgram | virtual
setSourceFile(const String &filename) | Ogre::GpuProgram | virtual
setSyntaxCode(const String &syntax) | Ogre::GpuProgram | virtual
setTarget(const String &target) | Ogre::D3D11HLSLProgram |
setToLoaded(void) | Ogre::Resource | inlinevirtual
setType(GpuProgramType t) | Ogre::GpuProgram | virtual
setUniformBlockBinding(const char *blockName, uint32 bindingSlot) | Ogre::GpuProgram | inlinevirtual
setVertexTextureFetchRequired(bool r) | Ogre::GpuProgram | inlinevirtual
setVpAndRtArrayIndexFromAnyShaderRequired(bool r) | Ogre::GpuProgram | inlinevirtual
StringInterface() | Ogre::StringInterface | inline
touch(void) | Ogre::Resource | virtual
unload(void) | Ogre::Resource | virtual
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~D3D11HLSLProgram() | Ogre::D3D11HLSLProgram |
~GpuProgram() | Ogre::GpuProgram | inlinevirtual
~HighLevelGpuProgram() | Ogre::HighLevelGpuProgram |
~Resource() | Ogre::Resource | virtual
~StringInterface() | Ogre::StringInterface | inlinevirtual