OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::D3D11TextureGpuRenderTarget Member List

This is the complete list of members for Ogre::D3D11TextureGpuRenderTarget, including all inherited members.

_addPendingResidencyChanges(uint32 value) | Ogre::GpuResource |
_autogenerateMipmaps(void) | Ogre::D3D11TextureGpu | virtual
_getSysRamCopy(uint8 mipLevel) | Ogre::TextureGpu |
_getSysRamCopyAsBox(uint8 mipLevel) | Ogre::TextureGpu |
_getSysRamCopyBytesPerImage(uint8 mipLevel) | Ogre::TextureGpu |
_getSysRamCopyBytesPerRow(uint8 mipLevel) | Ogre::TextureGpu |
_isDataReadyImpl(void) const | Ogre::D3D11TextureGpu | virtual
_isManualTextureFlagPresent(void) const | Ogre::TextureGpu |
_notifySysRamDownloadIsReady(uint8 *sysRamPtr, bool resyncOnly) | Ogre::TextureGpu |
_notifyTextureSlotChanged(const TexturePool *newPool, uint16 slice) | Ogre::D3D11TextureGpu | virtual
_resetTextureManager(void) | Ogre::TextureGpu |
_resolveTo(TextureGpu *resolveTexture) | Ogre::TextureGpu |
_setDepthBufferDefaults(uint16 depthBufferPoolId, bool preferDepthTexture, PixelFormatGpu desiredDepthBufferFormat) | Ogre::D3D11TextureGpuRenderTarget | virtual
_setNextResidencyStatus(GpuResidency::GpuResidency nextResidency) | Ogre::GpuResource |
_setSampleDescription(SampleDescription desc, SampleDescription validatedSampleDesc) | Ogre::TextureGpu |
_setSourceType(uint8 type) | Ogre::TextureGpu |
_setToDisplayDummyTexture(void) | Ogre::D3D11TextureGpu | virtual
_syncGpuResidentToSystemRam(void) | Ogre::TextureGpu |
_transitionTo(GpuResidency::GpuResidency newResidency, uint8 *sysRamCopy, bool autoDeleteSysRamCopy=true) | Ogre::TextureGpu |
addListener(TextureGpuListener *listener) | Ogre::TextureGpu |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
allowsAutoMipmaps(void) const | Ogre::TextureGpu |
copyContentsToMemory(TextureBox src, TextureBox dst, PixelFormatGpu dstFormat, bool automaticResolve=true) | Ogre::TextureGpu |
copyParametersFrom(TextureGpu *src) | Ogre::TextureGpu |
copyTo(TextureGpu *dst, const TextureBox &dstBox, uint8 dstMipLevel, const TextureBox &srcBox, uint8 srcMipLevel, bool keepResolvedTexSynced=true) | Ogre::D3D11TextureGpu | virtual
createSrv(const DescriptorSetTexture2::TextureSlot &texSlot) const | Ogre::D3D11TextureGpu |
createSrv(void) const | Ogre::D3D11TextureGpu |
createUav(const DescriptorSetUav::TextureSlot &texSlot) const | Ogre::D3D11TextureGpu |
D3D11TextureGpu(GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) | Ogre::D3D11TextureGpu |
D3D11TextureGpuRenderTarget(GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) | Ogre::D3D11TextureGpuRenderTarget |
getCustomAttribute(IdString name, void *pData) | Ogre::D3D11TextureGpu | virtual
getDefaultDisplaySrv(void) const | Ogre::D3D11TextureGpu | inline
getDepth(void) const | Ogre::TextureGpu |
getDepthBufferPoolId(void) const | Ogre::D3D11TextureGpuRenderTarget | virtual
getDepthOrSlices(void) const | Ogre::TextureGpu |
getDesiredDepthBufferFormat(void) const | Ogre::D3D11TextureGpuRenderTarget | virtual
getDisplayTextureName(void) const | Ogre::D3D11TextureGpu | inline
getEmptyBox(uint8 mipLevel) | Ogre::TextureGpu |
getFinalTextureName(void) const | Ogre::D3D11TextureGpu | inline
getGpuPageOutStrategy(void) const | Ogre::GpuResource |
getHeight(void) const | Ogre::TextureGpu |
getInternalSliceStart(void) const | Ogre::TextureGpu |
getInternalTextureType(void) const | Ogre::TextureGpu |
getListeners(void) const | Ogre::TextureGpu |
getMsaaFramebufferName(void) const | Ogre::D3D11TextureGpu | inline
getName(void) const | Ogre::GpuResource |
getNameStr(void) const | Ogre::TextureGpu | virtual
getNextResidencyStatus(void) const | Ogre::GpuResource |
getNumMipmaps(void) const | Ogre::TextureGpu |
getNumSlices(void) const | Ogre::TextureGpu |
getPendingResidencyChanges(void) const | Ogre::GpuResource |
getPixelFormat(void) const | Ogre::TextureGpu |
getPreferDepthTexture(void) const | Ogre::D3D11TextureGpuRenderTarget | virtual
getRealResourceNameStr(void) const | Ogre::TextureGpu | virtual
getRequestedSampleDescription(void) const | Ogre::TextureGpu |
getResidencyStatus(void) const | Ogre::GpuResource |
getResourceGroupStr(void) const | Ogre::TextureGpu | virtual
getSampleDescription(void) const | Ogre::TextureGpu |
getSettingsDesc(void) const | Ogre::TextureGpu |
getSizeBytes(void) const | Ogre::TextureGpu |
getSourceType(void) const | Ogre::TextureGpu |
getSubsampleLocations(vector< Vector2 >::type locations) | Ogre::D3D11TextureGpu | virtual
getTextureManager(void) const | Ogre::TextureGpu |
getTexturePool(void) const | Ogre::TextureGpu | inline
getTexturePoolId(void) const | Ogre::TextureGpu | inline
getTextureType(void) const | Ogre::TextureGpu |
getWidth(void) const | Ogre::TextureGpu |
GpuResource(GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name) | Ogre::GpuResource |
hasAutomaticBatching(void) const | Ogre::TextureGpu |
hasAutoMipmapAuto(void) const | Ogre::TextureGpu |
hasEquivalentParameters(TextureGpu *other) const | Ogre::TextureGpu |
hasMsaaExplicitResolves(void) const | Ogre::TextureGpu |
isDataReady(void) | Ogre::TextureGpu |
isManualTexture(void) const | Ogre::TextureGpu |
isMetadataReady(void) const | Ogre::TextureGpu |
isMsaaPatternSupported(MsaaPatterns::MsaaPatterns pattern) | Ogre::D3D11TextureGpu | virtual
isMultisample(void) const | Ogre::TextureGpu |
isOpenGLRenderWindow(void) const | Ogre::TextureGpu | virtual
isPoolOwner(void) const | Ogre::TextureGpu |
isReinterpretable(void) const | Ogre::TextureGpu |
isRenderToTexture(void) const | Ogre::TextureGpu |
isRenderWindowSpecific(void) const | Ogre::TextureGpu |
isTexture(void) const | Ogre::TextureGpu |
isUav(void) const | Ogre::TextureGpu |
msFinalTextureBuffer | Ogre::TextureGpu | static
msMsaaTextureBuffer | Ogre::TextureGpu | static
notifyAllListenersTextureChanged(uint32 reason, void *extraData=0) | Ogre::TextureGpu |
notifyDataIsReady(void) | Ogre::D3D11TextureGpu | virtual
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
prefersLoadingFromFileAsSRGB(void) const | Ogre::TextureGpu |
removeListener(TextureGpuListener *listener) | Ogre::TextureGpu |
requiresTextureFlipping(void) const | Ogre::TextureGpu |
scheduleTransitionTo(GpuResidency::GpuResidency nextResidency, Image2 *image=0, bool autoDeleteImage=true) | Ogre::TextureGpu |
setNumMipmaps(uint8 numMipmaps) | Ogre::TextureGpu |
setPixelFormat(PixelFormatGpu pixelFormat) | Ogre::TextureGpu |
setResolution(uint32 width, uint32 height, uint32 depthOrSlices=1u) | Ogre::TextureGpu |
setSampleDescription(SampleDescription desc) | Ogre::TextureGpu |
setTexturePoolId(uint32 poolId) | Ogre::TextureGpu |
setTextureType(TextureTypes::TextureTypes textureType) | Ogre::D3D11TextureGpu | virtual
supportsAsDepthBufferFor(TextureGpu *colourTarget) const | Ogre::TextureGpu | virtual
swapBuffers(void) | Ogre::TextureGpu | inlinevirtual
TextureGpu(GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) | Ogre::TextureGpu |
unsafeScheduleTransitionTo(GpuResidency::GpuResidency nextResidency, Image2 *image=0, bool autoDeleteImage=true) | Ogre::TextureGpu |
waitForData(void) | Ogre::TextureGpu |
waitForMetadata(void) | Ogre::TextureGpu |
writeContentsToFile(const String &filename, uint8 minMip, uint8 maxMip, bool automaticResolve=true) | Ogre::TextureGpu |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~D3D11TextureGpu() | Ogre::D3D11TextureGpu | virtual
~GpuResource() | Ogre::GpuResource | virtual
~TextureGpu() | Ogre::TextureGpu | virtual