OGRE: OgreVertexArrayObject.h File Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Classes | Namespaces | Typedefs
OgreVertexArrayObject.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreVertexBufferPacked.h"`
`#include "OgreRenderOperation.h"`

## Classes
struct | Ogre::VertexArrayObject
| Vertex array objects (Vaos) are immutable objects that describe a combination of vertex buffers and index buffer with a given operation type. More...
struct | Ogre::VertexArrayObject::ReadRequests

## Namespaces
| Ogre

## Typedefs
typedef map< VertexBufferPacked *, VertexBufferPacked * >::type | Ogre::SharedVertexBufferMap
| When cloning Vaos, some vertex buffers are used multiple times for LOD'ing purposes (only the IndexBuffer changes). More...
typedef vector< VertexBufferPacked * >::type | Ogre::VertexBufferPackedVec