OGRE: OgreGLSLProgram.h File Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Classes | Namespaces | Macros | Typedefs
OgreGLSLProgram.h File Reference
`#include "OgreGL3PlusPrerequisites.h"`
`#include "OgreGpuProgram.h"`
`#include "OgreHardwareVertexBuffer.h"`
`#include "OgreGL3PlusHardwareUniformBuffer.h"`
`#include "OgreGL3PlusHardwareShaderStorageBuffer.h"`
`#include "OgreGL3PlusHardwareCounterBuffer.h"`
`#include "OgreGL3PlusVertexArrayObject.h"`

## Classes
struct | Ogre::GLAtomicCounterReference
| Structure used to keep track of named atomic counter uniforms in the linked program object. More...
class | Ogre::GLSLProgram
| C++ encapsulation of GLSL program object. More...
struct | Ogre::GLUniformReference
| Structure used to keep track of named uniforms in the linked program object. More...

## Namespaces
| Ogre

## Macros
#define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1
| A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) More...
#define | NULL_CUSTOM_ATTRIBUTES_INDEX -2
| A value to define the case we didn't look for the attributes since the contractor. More...

## Typedefs
typedef GLAtomicCounterReferenceList::iterator | Ogre::GLAtomicCounterReferenceIterator
typedef vector< GLAtomicCounterReference >::type | Ogre::GLAtomicCounterReferenceList
typedef GLCounterBufferList::iterator | Ogre::GLCounterBufferIterator
typedef vector< v1::HardwareCounterBufferSharedPtr >::type | Ogre::GLCounterBufferList
typedef GLUniformBufferList::iterator | Ogre::GLUniformBufferIterator
typedef vector< v1::HardwareUniformBufferSharedPtr >::type | Ogre::GLUniformBufferList
typedef GLUniformReferenceList::iterator | Ogre::GLUniformReferenceIterator
typedef vector< GLUniformReference >::type | Ogre::GLUniformReferenceList
typedef map< GpuSharedParametersPtr, v1::HardwareUniformBufferSharedPtr >::type | Ogre::SharedParamsBufferMap

## Macro Definition Documentation

## ◆ NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX

#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1

A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)

## ◆ NULL_CUSTOM_ATTRIBUTES_INDEX

#define NULL_CUSTOM_ATTRIBUTES_INDEX -2

A value to define the case we didn't look for the attributes since the contractor.