OGRE: Ogre::v1::OverlaySystem Class Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Public Member Functions | List of all members
Ogre::v1::OverlaySystem Class Reference
Core » Overlays

This class simplify initialization / finalization of the overlay system. More...

`#include <OgreOverlaySystem.h>`

Inheritance diagram for Ogre::v1::OverlaySystem:
[legend]

## Public Member Functions
| OverlaySystem ()
virtual | ~OverlaySystem ()
virtual void | eventOccurred (const String &eventName, const NameValuePairList *parameters)
void | operator delete (void *ptr)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete (void *ptr, void *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz)
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
virtual void | renderQueueEnded (uint8 queueGroupId, const String &invocation, bool &repeatThisInvocation)
| Event raised after a queue group is rendered. More...
virtual void | renderQueueStarted (RenderQueue *rq, uint8 queueGroupId, const String &invocation, bool &skipThisInvocation)

## Detailed Description

This class simplify initialization / finalization of the overlay system.

OGRE root did this steps before the overlay system transformed into a component.

Remarks
  Before you create a concrete instance of the OverlaySystem the OGRE::Root must be created but not initialized. In the ctor all relevant systems are created and registered. The dtor must be called before you delete OGRE::Root. To make the overlays visible (= render into your viewports) you have to register this instance as a RenderQueueListener in your scenemanager(s).

## Member Function Documentation

## ◆ operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |
| inlineinherited

## ◆ operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |
| inlineinherited

## ◆ operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |
| inlineinherited

## ◆ operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |
| inlineinherited

## ◆ operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |
| inlineinherited

## ◆ operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |
| inlineinherited

## ◆ operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |
| inlineinherited

operator new, with debug line info

## ◆ operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |
| inlineinherited

placement operator new

## ◆ operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |
| inlineinherited

## ◆ operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |
| inlineinherited

array operator new, with debug line info

## ◆ renderQueueEnded()

virtual void Ogre::RenderQueueListener::renderQueueEnded | ( | uint8 | queueGroupId,
|  | const String & | invocation,
|  | bool & | repeatThisInvocation
| ) |  |
| inlinevirtualinherited

Event raised after a queue group is rendered.

Remarks
  This method is called by the SceneManager after each queue group is rendered.

Parameters

  queueGroupId | The id of the queue group which has just been rendered
  invocation | Name of the invocation which is causing this to be called (

See also
  RenderQueueInvocation)

Parameters

  repeatThisInvocation | A boolean passed by reference which is by default set to false. If the event sets this to true, the queue which has just been rendered will be repeated, and the renderQueueStarted and renderQueueEnded events will also be fired for it again.

The documentation for this class was generated from the following file:

- OgreOverlaySystem.h