OGRE: OgreGLSLMonolithicProgramManager.h File Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Classes | Namespaces
OgreGLSLMonolithicProgramManager.h File Reference
`#include "OgreGL3PlusPrerequisites.h"`
`#include "OgreSingleton.h"`
`#include "OgreGLSLExtSupport.h"`
`#include "OgreGLSLMonolithicProgram.h"`
`#include "OgreGLSLProgramManager.h"`

## Classes
class | Ogre::GLSLMonolithicProgramManager
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...

## Namespaces
| Ogre