OGRE: Manual

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Manual

This manual is aimed at making the transition to Ogre 2.0 as less painful and traumatic as possible.

- Changes: Objects, Scene & Nodes
- Technical Overview
- Compositor
- Instancing
- Threading
- Performance Hints
- HLMS: High Level Material System
- AZDO changes (Aproaching Zero Driver Overhead)
- The Command Buffer
- What's new in Ogre 2.2
- Behavor of StagingTexture in D3D11