OGRE: Class List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]

►N Ogre |
►N EmitterCommands |
C CmdAngle | Command object for ParticleEmitter - see ParamCommand
C CmdColour | Command object for particle emitter - see ParamCommand
C CmdColourRangeEnd | Command object for particle emitter - see ParamCommand
C CmdColourRangeStart | Command object for particle emitter - see ParamCommand
C CmdDirection | Command object for particle emitter - see ParamCommand
C CmdDirPositionRef | Command object for particle emitter - see ParamCommand
C CmdDuration | Command object for particle emitter - see ParamCommand
C CmdEmissionRate | Command object for particle emitter - see ParamCommand
C CmdEmittedEmitter | Command object for particle emitter - see ParamCommand
C CmdMaxDuration | Command object for particle emitter - see ParamCommand
C CmdMaxRepeatDelay | Command object for particle emitter - see ParamCommand
C CmdMaxTTL | Command object for particle emitter - see ParamCommand
C CmdMaxVelocity | Command object for particle emitter - see ParamCommand
C CmdMinDuration | Command object for particle emitter - see ParamCommand
C CmdMinRepeatDelay | Command object for particle emitter - see ParamCommand
C CmdMinTTL | Command object for particle emitter - see ParamCommand
C CmdMinVelocity | Command object for particle emitter - see ParamCommand
C CmdName | Command object for particle emitter - see ParamCommand
C CmdPosition | Command object for particle emitter - see ParamCommand
C CmdRepeatDelay | Command object for particle emitter - see ParamCommand
C CmdTTL | Command object for particle emitter - see ParamCommand
C CmdUp | Command object for particle emitter - see ParamCommand
C CmdVelocity | Command object for particle emitter - see ParamCommand
►N RTShader |
C CGProgramProcessor | CG Language program processor class
C CGProgramWriter | CG target language writer implementation
C CompareUniformByName |
C ConstParameter | Helper template which is the base for our ConstParameters
C DualQuaternionSkinning | Implement a sub render state which performs dual quaternion hardware skinning
C FFPAlphaTest | A factory that enables creation of LayeredBlending instances
C FFPAlphaTestFactory |
C FFPColour | Colour sub render state implementation of the Fixed Function Pipeline
C FFPColourFactory | A factory that enables creation of FFPColour instances
C FFPFog | Fog sub render state implementation of the Fixed Function Pipeline
C FFPFogFactory | A factory that enables creation of FFPFog instances
C FFPLighting | Lighting sub render state implementation of the Fixed Function Pipeline
C FFPLightingFactory | A factory that enables creation of FFPLighting instances
C FFPRenderStateBuilder | Fixed Function Pipeline render state builder
C FFPTexturing | Texturing sub render state implementation of the Fixed Function Pipeline
C FFPTexturingFactory | A factory that enables creation of FFPTexturing instances
C FFPTransform | Transform sub render state implementation of the Fixed Function Pipeline
C FFPTransformFactory | A factory that enables creation of FFPTransform instances
C Function | A class that represents a shader based program function
C FunctionAtom | A class that represents an atomic code section of shader based program function
►C FunctionInvocation | A class that represents function invocation code from shader based program function
C FunctionInvocationCompare | Comparator function to be used for comparisons
C FunctionInvocationLessThan | Comparator function to be used for sorting
C GLSLESProgramProcessor | GLSL ES Language program processor class
C GLSLESProgramWriter | GLSL ES target language writer implementation
C GLSLProgramProcessor | GLSL Language program processor class
C GLSLProgramWriter | GLSL target language writer implementation
►C HardwareSkinning | Implement a sub render state which performs hardware skinning
C SkinningData |
C HardwareSkinningFactory | A factory that enables creation of HardwareSkinning instances
C HardwareSkinningTechnique | Implement a sub render state which performs hardware skinning
C HLSLProgramProcessor | CG Language program processor class
C HLSLProgramWriter | HLSL target language writer implementation
C IntegratedPSSM3 | Integrated PSSM shadow receiver with 3 splits sub render state implementation
C IntegratedPSSM3Factory | A factory that enables creation of IntegratedPSSM3 instances
►C LayeredBlending | Texturing sub render state implementation of layered blending
C TextureBlend |
C LayeredBlendingFactory | A factory that enables creation of LayeredBlending instances
C LinearSkinning | Implement a sub render state which performs hardware skinning
C NormalMapLighting | Normal Map Lighting extension sub render state implementation
C NormalMapLightingFactory | A factory that enables creation of NormalMapLighting instances
C Operand | A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields)
C Parameter | A class that represents a shader based program parameter
C ParameterFactory | Helper utility class that creates common parameters
C PerPixelLighting | Per pixel Lighting extension sub render state implementation
C PerPixelLightingFactory | A factory that enables creation of PerPixelLighting instances
C Program | A class that represents a shader based program
C ProgramManager | A singleton manager class that manages shader based programs
C ProgramProcessor | A class that provides extra processing services on CPU based programs
C ProgramSet | Container class for shader based programs
C ProgramWriter | Base class interface for shader program writers
C ProgramWriterFactory | Interface definition for factories of ShaderProgramWriter
C ProgramWriterManager |
C RenderState | This is a container class for sub render state class
C SGMaterialSerializerListener | This class responsible for translating core features of the RT Shader System for Ogre material scripts
C SGScriptTranslator | This class responsible for translating core features of the RT Shader System for Ogre material scripts
C ShaderGenerator | Shader generator system main interface
C ShaderProgramWriterCGFactory | CG program writer factory implementation
C ShaderProgramWriterGLSLESFactory | GLSL ES program writer factory implementation
C ShaderProgramWriterGLSLFactory | GLSL program writer factory implementation
C ShaderProgramWriterHLSLFactory | HLSL program writer factory implementation
C SubRenderState | This class is the base interface of sub part from a shader based rendering pipeline
C SubRenderStateAccessor | This class uses as accessor from a template SubRenderState to all of its instances that created based on it
C SubRenderStateFactory | Abstract factory interface for creating SubRenderState implementation instances
C TargetRenderState | This is the target render state
C TextureAtlasRecord |
C TextureAtlasSampler | Implements texture atlas sampling
►C TextureAtlasSamplerFactory | A factory that enables creation of TextureAtlasSampler instances
C TextureAtlasAttib |
C TriplanarTexturing | Triplanar Texturing
C TriplanarTexturingFactory | A factory that enables creation of TriplanarMapping instances
C UniformParameter | Uniform parameter class
►N TextureFilter |
C FilterBase |
C GenerateHwMipmaps |
C GenerateSwMipmaps |
C LeaveChannelR |
C PrepareForNormalMapping |
►N v1 |
►N OverlayElementCommands |
C CmdCaption | Command object for OverlayElement - see ParamCommand
C CmdHeight | Command object for OverlayElement - see ParamCommand
C CmdHorizontalAlign | Command object for OverlayElement - see ParamCommand
C CmdLeft | Command object for OverlayElement - see ParamCommand
C CmdMaterial | Command object for OverlayElement - see ParamCommand
C CmdMetricsMode | Command object for OverlayElement - see ParamCommand
C CmdTop | Command object for OverlayElement - see ParamCommand
C CmdVerticalAlign | Command object for OverlayElement - see ParamCommand
C CmdVisible | Command object for OverlayElement - see ParamCommand
C CmdWidth | Command object for OverlayElement - see ParamCommand
C Animation | An animation sequence
C AnimationContainer | An animation container interface, which allows generic access to sibling animations
C AnimationState | Represents the state of an animation and the weight of its influence
C AnimationStateControllerValue | ControllerValue wrapper class for AnimationState
C AnimationStateSet | Class encapsulating a set of AnimationState objects
►C AnimationTrack | A 'track' in an animation sequence, i.e
C Listener | Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally
C Billboard | A billboard is a primitive which always faces the camera in every frame
►C BillboardChain | Allows the rendering of a chain of connected billboards
C Element | Contains the data of an element of the BillboardChain
C BillboardChainFactory | Factory object for creating BillboardChain instances
►C BillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet
C CmdAccurateFacing | Command object for accurate facing(see ParamCommand)
C CmdBillboardOrigin | Command object for billboard origin (see ParamCommand)
C CmdBillboardRotationType | Command object for billboard rotation type (see ParamCommand)
C CmdBillboardType | Command object for billboard type (see ParamCommand)
C CmdCommonDirection | Command object for common direction (see ParamCommand)
C CmdCommonUpVector | Command object for common up-vector (see ParamCommand)
C CmdPointRendering | Command object for point rendering (see ParamCommand)
C BillboardParticleRendererFactory | Factory class for BillboardParticleRenderer
C BillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other
C BillboardSetFactory | Factory object for creating BillboardSet instances
►C BorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border
C CmdBorderBottomLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderBottomRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderBottomUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderMaterial | Command object for specifying the Material for the border (see ParamCommand)
C CmdBorderRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderSize | Command object for specifying border sizes (see ParamCommand)
C CmdBorderTopLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderTopRightUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C CmdBorderTopUV | Command object for specifying texture coordinates for the border (see ParamCommand)
C BorderPanelOverlayElementFactory | Factory for creating BorderPanelOverlayElement instances
C BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement
C CbDrawCall |
C CbDrawCallIndexed |
C CbDrawCallStrip |
C CbRenderOp |
C CbStartV1LegacyRendering |
C D3D11DepthPixelBuffer |
C D3D11HardwareBuffer | Base implementation of a D3D11 buffer, dealing with all the common aspects
C D3D11HardwareBufferManager | D3D11HardwareBufferManagerBase as a Singleton
C D3D11HardwareBufferManagerBase | Implementation of HardwareBufferManager for D3D11
C D3D11HardwareIndexBuffer |
C D3D11HardwarePixelBuffer |
C D3D11HardwareUniformBuffer | Specialisation of HardwareBuffer for D3D11
C D3D11HardwareVertexBuffer | Specialisation of HardwareVertexBuffer for D3D11
C D3D11NullPixelBuffer |
C D3D11RenderToVertexBuffer | An object which renders geometry to a vertex
C DefaultHardwareBufferManager | DefaultHardwareBufferManager as a Singleton
C DefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManagerBase to emulate hardware buffers
C DefaultHardwareCounterBuffer | Specialisation of HardwareCounterBuffer for emulation
C DefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation
C DefaultHardwareUniformBuffer | Specialisation of HardwareUniformBuffer for emulation
C DefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation
►C EdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes
C Edge | Edge data
C EdgeGroup | A group of edges sharing the same vertex data
C Triangle | Basic triangle structure
C EdgeListBuilder | General utility class for building edge lists for geometry
C Entity | Defines an instance of a discrete, movable object based on a Mesh
C EntityFactory | Factory object for creating Entity instances
C GL3PlusDefaultHardwareBufferManager | GL3PlusDefaultHardwareBufferManagerBase as a Singleton
C GL3PlusDefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManager to emulate hardware buffers
C GL3PlusDefaultHardwareCounterBuffer | Specialisation of HardwareCounterBuffer for emulation
C GL3PlusDefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation
C GL3PlusDefaultHardwareUniformBuffer | Specialisation of HardwareUniformBuffer for emulation
C GL3PlusDefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation
C GL3PlusDepthPixelBuffer |
C GL3PlusHardwareBufferManager | GL3PlusHardwareBufferManagerBase as a Singleton
C GL3PlusHardwareBufferManagerBase | Implementation of HardwareBufferManager for OpenGL
C GL3PlusHardwareCounterBuffer | Specialisation of HardwareCounterBuffer for OpenGL
C GL3PlusHardwareIndexBuffer |
C GL3PlusHardwarePixelBuffer |
C GL3PlusHardwareShaderStorageBuffer | Specialisation of HardwareUniformBuffer for the OpenGL Shader Storage Buffer
C GL3PlusHardwareUniformBuffer | Specialisation of HardwareUniformBuffer for OpenGL
C GL3PlusHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for OpenGL
C GL3PlusNullPixelBuffer |
C GL3PlusRenderBuffer | Renderbuffer surface
C GL3PlusRenderToVertexBuffer | An object which renders geometry to a vertex
C GL3PlusTextureBuffer | Texture surface
C GLES2DefaultHardwareBufferManager | GLES2DefaultHardwareBufferManagerBase as a Singleton
C GLES2DefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManager to emulate hardware buffers
C GLES2DefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation
C GLES2DefaultHardwareUniformBuffer | Specialisation of HardwareUniformBuffer for emulation
C GLES2DefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation
C GLES2DepthPixelBuffer |
C GLES2HardwareBufferManager | GLES2HardwareBufferManagerBase as a Singleton
C GLES2HardwareBufferManagerBase | Implementation of HardwareBufferManager for OpenGL ES
C GLES2HardwareIndexBuffer |
C GLES2HardwarePixelBuffer |
C GLES2HardwareUniformBuffer | Specialisation of HardwareUniformBuffer for OpenGL
C GLES2HardwareVertexBuffer | Specialisation of HardwareVertexBuffer for OpenGL ES
C GLES2NullPixelBuffer |
C GLES2RenderBuffer | Renderbuffer surface
C GLES2RenderToVertexBuffer |
C GLES2TextureBuffer | Texture surface
C HardwareBuffer | Abstract class defining common features of hardware buffers
C HardwareBufferLicensee | Abstract interface representing a 'licensee' of a hardware buffer copy
C HardwareBufferLockGuard | Locking helper
C HardwareBufferManager | Singleton wrapper for hardware buffer manager
C HardwareBufferManagerBase | Base definition of a hardware buffer manager
C HardwareCounterBuffer | Specialisation of HardwareBuffer for a counter buffer
C HardwareCounterBufferSharedPtr | Shared pointer implementation used to share counter buffers
C HardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract
C HardwareIndexBufferSharedPtr | Shared pointer implementation used to share index buffers
C HardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer
C HardwarePixelBufferSharedPtr | Shared pointer implementation used to share pixel buffers
C HardwareUniformBuffer | Specialisation of HardwareBuffer for a uniform buffer
C HardwareUniformBufferSharedPtr | Shared pointer implementation used to share uniform buffers
C HardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer
C HardwareVertexBufferSharedPtr | Shared pointer implementation used to share vertex buffers
C IndexData | Summary class collecting together index data source information
C KeyFrame | A key frame in an animation sequence defined by an AnimationTrack
C LinkedSkeletonAnimationSource | Link to another skeleton to share animations
►C ManualObject | Class providing a much simplified interface to generating manual objects with custom geometry
C ManualObjectSection | Built, renderable section of geometry
C ManualObjectFactory | Factory object for creating ManualObject instances
C Mesh | Resource holding data about 3D mesh
C MeshLodUsage | A way of recording the way each LODs is recorded this Mesh
C MeshManager | Handles the management of mesh resources
C MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file
C MeshSerializerImpl | Internal implementation of Mesh reading / writing for the latest version of the .mesh format
C MeshSerializerImpl_v1_1 | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format
C MeshSerializerImpl_v1_10 | Class for providing backwards-compatibility for loading version 1.10 of the .mesh format
C MeshSerializerImpl_v1_2 | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format
C MeshSerializerImpl_v1_3 | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format
C MeshSerializerImpl_v1_4 | Class for providing backwards-compatibility for loading version 1.4 of the .mesh format
C MeshSerializerImpl_v1_41 | Class for providing backwards-compatibility for loading version 1.41 of the .mesh format
C MeshSerializerImpl_v1_8 | Class for providing backwards-compatibility for loading version 1.8 of the .mesh format
C MeshSerializerListener |
C MetalDepthPixelBuffer |
C MetalHardwareBufferCommon | Common buffer operations for most v1 buffer interfaces used in Metal This implementation treats: Ignores STATIC and DYNAMIC bit in buffers Lack of WRITE_ONLY and DISCARDABLE buffer puts it in slowest path
C MetalHardwareBufferManager | MetalHardwareBufferManagerBase as a Singleton
C MetalHardwareBufferManagerBase | Implementation of HardwareBufferManager for Metal
C MetalHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for Metal
C MetalHardwarePixelBuffer |
C MetalHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for Metal
C MetalNullPixelBuffer |
C MetalTextureBuffer | Texture surface
C NodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms
C NULLHardwarePixelBuffer |
C NumericAnimationTrack | Specialised AnimationTrack for dealing with generic animable values
C NumericKeyFrame | Specialised KeyFrame which stores any numeric value
C OldBone | A bone in a skeleton
►C OldNode | Class representing a general-purpose OldNode an articulated scene graph
C Listener | Listener which gets called back on OldNode events
C OldNodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms
C OldSkeletonInstance | A OldSkeletonInstance is a single instance of a Skeleton used by a world object
C OldSkeletonManager | Handles the management of skeleton resources
C Overlay | Represents a layer which is rendered on top of the 'normal' scene contents
C OverlayContainer | A 2D element which contains other OverlayElement instances
C OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay
C OverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement
C OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them
C OverlayProfileSessionListener | Concrete impl
C OverlaySystem | This class simplify initialization / finalization of the overlay system
►C PanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements
C CmdTiling | Command object for specifying tiling (see ParamCommand)
C CmdTransparent | Command object for specifying transparency (see ParamCommand)
C CmdUVCoords | Command object for specifying UV coordinates (see ParamCommand)
C PanelOverlayElementFactory | Factory for creating PanelOverlayElement instances
C PatchMesh | Patch specialisation of Mesh
C PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g
C Pose | A pose is a linked set of vertex offsets applying to one set of vertex data
C PrefabFactory | A factory class that can create various mesh prefabs
C Rectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with 'depth_write off' materials
C Rectangle2DFactory | Factory object for creating Entity instances
C RenderOperation | 'New' rendering operation using vertex buffers
C RenderToVertexBuffer |
C RibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances
C RibbonTrailFactory | Factory object for creating RibbonTrail instances
C SimpleRenderable | Simple implementation of MovableObject and Renderable for single-part custom objects
C Skeleton | A collection of OldBone objects used to animate a skinned mesh
C SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file
►C StaticGeometry | Pre-transforms and batches up meshes for efficient use as static geometry in a scene
C GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored
C LODBucket | A LODBucket is a collection of smaller buckets with the same LOD
C MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD)
C OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances
C QueuedGeometry | Structure recording a queued geometry for low level builds
C QueuedSubMesh | Structure recording a queued submesh for the build
C Region | The details of a topological region which is the highest level of partitioning for this class
C SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
C SubEntity | Utility class which defines the sub-parts of an Entity
C SubMesh | Defines a part of a complete mesh
C TagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities
►C TangentSpaceCalc | Class for calculating a tangent space basis
C IndexRemap | Information about a remapped index
C Result | The result of having built a tangent space basis
C TempBlendedBufferInfo | Structure for recording the use of temporary blend buffers
►C TextAreaOverlayElement | This class implements an overlay element which contains simple unformatted text
C CmdAlignment | Command object for setting the alignment
C CmdCaption | Command object for setting the caption
C CmdCharHeight | Command object for setting the char height
C CmdColour | Command object for setting the constant colour
C CmdColourBottom | Command object for setting the bottom colour
C CmdColourTop | Command object for setting the top colour
C CmdFontName | Command object for setting the caption
C CmdSpaceWidth | Command object for setting the width of a space
C TextAreaOverlayElementFactory | Factory for creating TextAreaOverlayElement instances
C TimeIndex | Time index object used to search keyframe at the given position
C TransformKeyFrame | Specialised KeyFrame which stores a full transform
C VertexAnimationTrack | Specialised AnimationTrack for dealing with changing vertex position information
C VertexBoneAssignment_s | Records the assignment of a single vertex to a single bone with the corresponding weight
C VertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements
C VertexCacheProfiler | Vertex cache profiler
►C VertexData | Summary class collecting together vertex source information
C HardwareAnimationData | Struct used to hold hardware morph / pose vertex data information
C ReadRequests |
C VertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation
C VertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration
C VertexMorphKeyFrame | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track
►C VertexPoseKeyFrame | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose
C PoseRef | Reference to a pose at a given influence level
►C VertexShadowMapHelper |
C Geometry |
C WireBoundingBox | Allows the rendering of a wireframe bounding box
►N Volume |
C CacheSource | A caching Source
C Chunk | A single volume chunk mesh
C ChunkHandler | Handles the WorkQueue management of the chunks
C ChunkParameters | Parameters for loading the volume
C ChunkRequest | Data being passed around while loading
C ChunkTreeSharedData | Internal shared values of the chunks which are equal in the whole tree
C CSGCubeSource | A not rotated cube
C CSGDifferenceSource | Builds the difference between two sources
C CSGIntersectionSource | Builds the intersection between two sources
C CSGNegateSource | Negates the given volume
C CSGNoiseSource |
C CSGOperationSource | Abstract operation volume source holding two sources as operants
C CSGPlaneSource | A plane
C CSGScaleSource | Scales the given volume source
C CSGSphereSource | A sphere
C CSGUnarySource | Source which does a unary operation to another one
C CSGUnionSource | Builds the union between two sources
C DualCell | To store the generated dual cells in a vector
C DualGridGenerator | Class for the generation of the DualGrid
C GridSource | A volume source from a discrete 3d grid
C HalfFloatGridSource | A volume source from a 16 Bit float 3D grid capable of loading volume serializations
C IsoSurface | Abstract IsoSurface
C IsoSurfaceMC | Marching Cubes implementation like at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
C MeshBuilder | Class to build up a mesh with vertices and indices
C MeshBuilderCallback | Callback class when the user needs information about the triangles of chunks of a LOD level
C OctreeNode | A node in the volume octree
C OctreeNodeSplitPolicy | The class deciding on whether to split an octree node or not when building the octree
C SimplexNoise | Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson!
C Source | Abstract class defining the density function
C TextureSource | A volume source from a 3D texture
C Vertex | Lightweight struct to represent a mesh vertex
C _ConfigOption | Packages the details of a configuration option
C Aabb | AoS (array of structures) version of ArrayAabb
C AbsolutePixelCountLodStrategy | The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]
C AbstractNode |
C ActiveActorData |
C AlignedMemory | Class to provide aligned memory allocate functionality
C AllocatedObject | Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called
C AndroidEGLContext |
C AndroidEGLSupport |
C AndroidEGLWindow |
C AndroidLogListener |
C Angle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit
C AnimableObject | Defines an interface to classes which have one or more AnimableValue instances to expose
C AnimableValue | Defines an object property which is animable, i.e
C AnimationControllerFunction | Predefined controller function for dealing with animation
C Any | Variant type that can hold Any other type
C AnyNumeric | Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and /
C APKFileSystemArchive |
C APKFileSystemArchiveFactory |
C APKZipArchiveFactory |
C Archive | Archive-handling class
C ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this
C ArchiveManager | This class manages the available ArchiveFactory plugins
C ArrayAabb | Cache-friendly array of Aabb represented as a SoA array
C ArrayActorPlane | Actors are defined by a plane and a rectangle that limits that plane
C ArrayMatrix4 | Cache-friendly container of 4x4 matrices represented as a SoA array
C ArrayMatrixAf4x3 | Cache-friendly container of AFFINE 4x4 matrices represented as a SoA array
►C ArrayMemoryManager | Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure of Arrays) implementations
C RebaseListener | When mUsedMemory >= mMaxMemory (that is, we've exhausted all our preallocated memory) ArrayMemoryManager will proceed to reallocate all memory
C ArrayQuaternion | Cache-friendly array of Quaternion represented as a SoA array
C ArrayRay |
C ArraySphere | Cache-friendly array of Sphere represented as a SoA array
C ArrayVector3 | Cache-friendly array of 3-dimensional represented as a SoA array
C ASTCCodec | Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images
►C AsyncTextureTicket | In Ogre 2.2 reading data from GPU back to CPU is asynchronous
C DelayedDownload |
C AsyncTicket | In Ogre 2.0 data structures, reading data from GPU back to CPU is asynchronous
C AtomAbstractNode | This is an abstract node which cannot be broken down further
C AtomicObject |
C AtomicScalar |
C AutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters
C AxisAlignedBox | A 3D box aligned with the x/y/z axes
C AxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box
C BackgroundProcessResult | Encapsulates the result of a background queue request
C Barrier | A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing
C BasicBlock |
C Bitwise | Class for manipulating bit patterns
C Bone | Class representing a Bone in the join hierarchy of a skeleton
C BoneArrayMemoryManager | Implementation to create the Transform variables needed by Bones
C BoneMemoryManager | Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth
C BoneTransform | Represents the transform of a single object, arranged in SoA (Structure of Arrays)
C BooleanMask4 |
C BoundUav |
C Box | Structure used to define a box in a 3-D integer space
C BufferInterface | Most (if not all) buffers, can be treated with the same code
C BufferPacked |
C BuildLightListRequest |
C BuiltinScriptTranslatorManager | This class manages the builtin translators
C BySkeletonDef |
►C Camera | A viewpoint from which the scene will be rendered
C Listener | Listener interface so you can be notified of Camera events
C CamerasInProgress | Struct that holds a number of cameras used in the current rendering pass
C CategorisedAlignAllocPolicy |
C CategorisedAllocPolicy |
C CbBase |
C CbDrawCall |
C CbDrawCallIndexed |
C CbDrawCallStrip |
C CbDrawIndexed |
C CbDrawStrip |
C CbIndirectBuffer |
C cbitset32 | This is similar to std::bitset, except waaay less bloat
C cbitsetN |
C CbLowLevelMaterial |
C CbPipelineStateObject |
C CbSamplers |
C CbShaderBuffer |
C CbSharedDraw |
C CbTexture |
C CbTextures |
C CbVao |
C CocoaContext |
C CocoaWindow |
►C Codec | Abstract class that defines a 'codec'
C CodecData |
C ColourValue | Class representing colour
C CommandBuffer | Command Buffer implementation
C CompositorLoadActionTranslator |
C CompositorManager2 | Main system for managing Render Targets through the use of nodes
C CompositorNamedBuffer |
C CompositorNode | Compositor nodes are the core subject of compositing
C CompositorNodeDef | Compositor nodes are the core subject of compositing
C CompositorNodeTranslator |
C CompositorPass | Abstract class for compositor passes
C CompositorPassClear | Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc)
C CompositorPassClearDef |
C CompositorPassCompute | Implementation of CompositorPass This implementation will render a fullscreen triangle/quad to the RenderTarget using the parameters from definition (rectangle area, whether triangle or quad pass, whether to include frustum corners, etc)
►C CompositorPassComputeDef |
C BufferSource |
C ComputeTextureSource |
►C CompositorPassDef | Interface to abstract all types of pass definitions (
C UavDependency |
C ViewportRect |
C CompositorPassDepthCopy | Implementation of CompositorPass This implementation will copy one DepthBuffer to another DepthBuffer from two RTs
C CompositorPassDepthCopyDef |
C CompositorPassIblSpecular | Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture
C CompositorPassIblSpecularDef |
C CompositorPassMipmap | Implementation of CompositorPass This implementation will generate mipmaps for the specified texture
C CompositorPassMipmapDef |
C CompositorPassProvider | Base class that users can derive from in order to implement custom passes for the compositor
C CompositorPassQuad | Implementation of CompositorPass This implementation will render a fullscreen triangle/quad to the RenderTarget using the parameters from definition (rectangle area, whether triangle or quad pass, whether to include frustum corners, etc)
►C CompositorPassQuadDef |
C QuadTextureSource |
C CompositorPassScene | Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene
C CompositorPassSceneDef |
C CompositorPassStencil | Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc)
C CompositorPassStencilDef |
C CompositorPassTranslator |
C CompositorPassUav | Implementation of CompositorPass This implementation will set UAVs
►C CompositorPassUavDef |
C BufferSource |
C TextureSource |
C CompositorRenderTargetViewTranslator |
C CompositorShadowMapRepeatTranslator |
C CompositorShadowMapTargetTranslator |
C CompositorShadowMapTargetTypeTranslator |
C CompositorShadowNode | Shadow Nodes are special nodes (not to be confused with
C CompositorShadowNodeDef | Shadow Nodes are special nodes (not to be confused with
C CompositorShadowNodeTranslator |
C CompositorStoreActionTranslator |
C CompositorTargetDef |
C CompositorTargetTranslator |
C CompositorTexture |
C CompositorTextureBaseTranslator |
C CompositorWorkspace | A compositor workspace is the main interface to render into an RT, be it a RenderWindow or an RTT (Render Texture Target)
►C CompositorWorkspaceDef | @See CompositorWorkspace
C ChannelRoute |
C CompositorWorkspaceListener |
C CompositorWorkspaceTranslator |
►C ComPtr |
C SafeBoolHelper |
C ComputeProperty |
C ComputeTools |
C ConcentricShadowCamera | Implements the concentric shadow mapping algorithm
C ConcreteNode |
C ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog
C ConfigFile | Class for quickly loading settings from a text file
C ConstBufferPacked | Represents constant buffers (also known as Uniform Buffers in GL)
►C ConstBufferPool | Maintains a pool of buffers grouped by hash ID
C BufferPool |
C ExtraBufferParams |
C ConstBufferPoolUser |
C ConstMapIterator | Concrete IteratorWrapper for const access to the underlying key-value container
C ConstMapRange | Predefined type
C ConstVectorIterator | Concrete IteratorWrapper for const access to the underlying container
C ConstVectorRange | Predefined type
C Controller | Instances of this class 'control' the value of another object in the system
C ControllerFunction | Subclasses of this class are responsible for performing a function on an input value for a Controller
C ControllerManager | Class for managing Controller instances
C ControllerValue | Can either be used as an input or output value
C ConvexBody | Holds a solid representation of a convex body
C CPreprocessor | This is a simplistic C/C++-like preprocessor
C CreateCompositorScriptCompilerEvent |
C CreateGpuProgramScriptCompilerEvent |
C CreateGpuSharedParametersScriptCompilerEvent |
C CreateHighLevelGpuProgramScriptCompilerEvent |
C CreateMaterialScriptCompilerEvent |
C CreateParticleSystemScriptCompilerEvent |
C CubemapProbe |
C CullFrustumRequest | All variables are read-only for the worker threads
C CustomCompositionPass | Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes
C D3D11AmdExtension |
C D3D11AsyncTextureTicket | See AsyncTextureTicket
C D3D11AsyncTicket |
C D3D11BufferInterface | For D3D11, most (if not all) buffers, can be treated with the same code
C D3D11BufferInterfaceBase | For D3D11, most (if not all) buffers, can be treated with the same code
C D3D11CompatBufferInterface | In D3D11, const buffers can't be bound by offset
C D3D11ConstBufferPacked |
C D3D11DepthBuffer |
C D3D11DepthTexture |
C D3D11DepthTextureTarget |
C D3D11Device |
C D3D11DeviceResource | Represents a Direct3D rendering resource
C D3D11DeviceResourceManager | Singleton that is used to propagate device state changed notifications
C D3D11Driver |
C D3D11DriverList |
C D3D11DynamicBuffer | D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap
C D3D11FrameBufferDescValue |
C D3D11GpuProgramManager |
C D3D11HardwareOcclusionQuery | This is a class that is the DirectX9 implementation of hardware occlusion testing
C D3D11HlmsPso | @See HlmsPso
►C D3D11HLSLProgram | Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL)
C CmdColumnMajorMatrices | Command object for setting matrix packing in column-major order
C CmdEnableBackwardsCompatibility | Command object for setting backwards compatibility
C CmdEntryPoint | Command object for setting entry point
C CmdPreprocessorDefines | Command object for setting macro defines
C CmdTarget | Command object for setting target assembler
C D3D11HLSLProgramFactory | Factory class for D3D11 HLSL programs
C D3D11Mappings |
C D3D11MultiRenderTarget |
C D3D11NullTexture |
C D3D11NullTextureTarget |
C D3D11PixelFormatToShaderType |
C D3D11Plugin | Plugin instance for D3D11 Manager
C D3D11RenderPassDescriptor | D3D11 will share groups of ID3D11RenderTargetView all D3D11RenderPassDescriptor that share the same RTV setup
C D3D11RenderSystem | Implementation of DirectX11 as a rendering system
C D3D11RenderTexture | RenderTexture implementation for D3D11
C D3D11RenderWindowBase |
C D3D11RenderWindowSwapChainBased |
C D3D11StagingBuffer | NOTE FOR D3D12 PORTING: The GL3Plus implementation should be used as reference, since it is much lower level than this implementation for D3D11
C D3D11StagingTexture |
C D3D11StereoDriverAMD | Virtual interface of the stereo driver
C D3D11StereoDriverBridge | Bridge interface from the render system to the stereo driver
C D3D11StereoDriverImpl | Virtual interface of the stereo driver
C D3D11StereoDriverNVIDIA | Interface of the NVIDIA stereo driver
C D3D11TexBufferPacked |
C D3D11Texture |
C D3D11TextureGpu |
C D3D11TextureGpuManager |
C D3D11TextureGpuRenderTarget |
C D3D11TextureGpuWindow |
C D3D11TextureManager |
C D3D11UavBufferPacked |
►C D3D11VaoManager |
C Block |
C StrideChanger |
C D3D11VendorExtension |
C D3D11VertexArrayObject |
C D3D11VertexArrayObjectShared |
C D3D11VideoMode |
C D3D11VideoModeList |
C D3D11Window |
C D3D11WindowSwapChainBased |
C D3D9DepthBuffer |
C D3D9Device | High level interface of Direct3D9 Device
C D3D9DeviceManager | Device manager interface
C D3D9Driver |
C D3D9DriverList |
C D3D9GpuFragmentProgram | Direct3D implementation of low-level fragment programs
►C D3D9GpuProgram | Direct3D implementation of a few things common to low-level vertex & fragment programs
C CmdColumnMajorMatrices | Command object for setting matrix packing in column-major order
C CmdExternalMicrocode | Command object for getting/setting external micro code (void*)
C D3D9GpuProgramManager |
C D3D9GpuVertexProgram | Direct3D implementation of low-level vertex programs
C D3D9HardwareBufferManager | D3D9HardwareBufferManagerBase as a Singleton
C D3D9HardwareBufferManagerBase | Implementation of HardwareBufferManager for D3D9
C D3D9HardwareIndexBuffer |
C D3D9HardwareOcclusionQuery | This is a class that is the DirectX9 implementation of hardware occlusion testing
C D3D9HardwarePixelBuffer |
C D3D9HardwareVertexBuffer | Specialisation of HardwareVertexBuffer for D3D9
►C D3D9HLSLProgram | Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL)
C CmdAssemblerCode | Command object for getting/setting assembler code
C CmdBackwardsCompatibility | Command object for enabling backwards compatibility
C CmdColumnMajorMatrices | Command object for setting matrix packing in column-major order
C CmdEntryPoint | Command object for setting entry point
C CmdMicrocode | Command object for getting/setting micro code
C CmdOptimisation | Command object for setting optimisation level
C CmdPreprocessorDefines | Command object for setting macro defines
C CmdTarget | Command object for setting target assembler
C D3D9HLSLProgramFactory | Factory class for D3D9 HLSL programs
C D3D9Mappings |
C D3D9MultiRenderTarget |
C D3D9Plugin | Plugin instance for D3D9 Manager
C D3D9RenderSystem | Implementation of DirectX9 as a rendering system
C D3D9RenderTexture | RenderTexture implementation for D3D9
C D3D9RenderWindow |
C D3D9Resource | Represents a Direct3D rendering resource
C D3D9ResourceManager |
C D3D9StereoDriverAMD | Virtual interface of the stereo driver
C D3D9StereoDriverBridge | Bridge interface from the render system to the stereo driver
C D3D9StereoDriverImpl | Virtual interface of the stereo driver
C D3D9StereoDriverNVIDIA | Interface of the NVIDIA stereo driver
C D3D9Texture |
C D3D9TextureManager |
C D3D9VertexDeclaration | Specialisation of VertexDeclaration for D3D9
C D3D9VideoMode |
C D3D9VideoModeList |
C DataStream | General purpose class used for encapsulating the reading and writing of data
C DDSCodec | Codec specialized in loading DDS (Direct Draw Surface) images
C DDSCodec2 | Codec specialized in loading DDS (Direct Draw Surface) images
C Decal | Decals can have diffuse, normal map, and emissive on top of regular objects
C DecalFactory |
C DefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery
C DefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery
C DefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery
C DefaultRaySceneQuery | Default implementation of RaySceneQuery
C DefaultSceneFormatListener | Default implementation that prevents a SceneNode from being exported if the only attached objects
C DefaultSceneManager | Default scene manager
C DefaultSceneManagerFactory | Factory for default scene manager
C DefaultShadowCameraSetup | Implements default shadow camera setup
C DefaultSphereSceneQuery | Default implementation of SphereSceneQuery
C DefaultTextureGpuManagerListener | This is a Default implementation of TextureGpuManagerListener based on heuristics
C DefaultWorkQueue | Implementation of a general purpose request / response style background work queue
C DefaultWorkQueueBase | Base for a general purpose request / response style background work queue
C DeflateStream | Stream which compresses / uncompresses data using the 'deflate' compression algorithm
C Degree | Wrapper class which indicates a given angle value is in Degrees
C DepthBuffer | An abstract class that contains a depth/stencil buffer
C DescriptorSetSampler | Descriptor sets describe what samplers should be bound together in one place
C DescriptorSetTexture | Descriptor sets describe what textures should be bound together in one place
►C DescriptorSetTexture2 |
C BufferSlot |
C Slot |
C TextureSlot |
►C DescriptorSetUav | Descriptor sets describe what uavs should be bound together in one place
C BufferSlot |
C Slot |
C TextureSlot |
C DistanceLodBoxStrategy | Level of detail strategy based on distance from camera to an object's bounding box
C DistanceLodSphereStrategy | Level of detail strategy based on distance from camera to an object's bounding sphere
C DistanceLodStrategyBase | Level of detail strategy based on distance from camera
C DriverVersion | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver
C DualQuaternion | Implementation of a dual quaternion, i.e
C DynLib | Resource holding data about a dynamic library
C DynLibManager | Manager for Dynamic-loading Libraries
C EGLContext |
C EGLSupport |
C EGLWindow |
C EmbeddedZipArchiveFactory | Specialisation of ZipArchiveFactory for embedded Zip files
C EmscriptenEGLContext |
C EmscriptenEGLSupport |
C EmscriptenEGLWindow |
C EntityMaterialLodChangedEvent | Struct containing information about a material LOD change event for entities
C EntityMeshLodChangedEvent | Struct containing information about a mesh LOD change event for entities
C ErrorDialog | Class for displaying the error dialog if Ogre fails badly
C ETCCodec | Codec specialized in loading ETC (Ericsson Texture Compression) images
C Exception | When thrown, provides information about an error that has occurred inside the engine
C ExceptionFactory | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code
►C ExternalTextureSource | IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from
C CmdFPS |
C CmdInputFileName |
C CmdPlayMode |
C CmdTecPassState |
C ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins
C FactoryObj | Abstract factory class
C FastArray | Lightweight implementation of std::vector
C FileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles
C FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct
C FileNotFoundException |
C FileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream
C FileSystemArchive | Specialisation of the Archive class to allow reading of files from filesystem folders / directories
C FileSystemArchiveFactory | Specialisation of ArchiveFactory for FileSystem files
C FileSystemLayer | Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to
C FilterKernel |
C FilterSeparableKernel |
C float2 |
C float4 |
C float4x3 |
C float4x4 |
C FloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program
C FocusedShadowCameraSetup | Implements the uniform shadow mapping algorithm in focused mode
►C Font | Class representing a font in the system
C GlyphInfo | Information about the position and size of a glyph in a texture
C FontManager | Manages Font resources, parsing .fontdef files and generally organising them
C Forward3D | Forward3D
C ForwardClustered | Implementation of Clustered Forward Shading
►C ForwardPlusBase | ForwardPlusBase
C CachedGridBuffer |
C FrameBufferDescKey |
C FrameEvent | Struct containing information about a frame event
C FrameListener | A interface class defining a listener which can be used to receive notifications of frame events
C FrameStats | All return values are either in milliseconds or frames per second; but they're internally stored in microseconds
C FrameTimeControllerValue | Predefined controller value for getting the latest frame time
C FreeImageCodec | Codec specialized in images loaded using FreeImage
C FreeImageCodec2 | Codec specialized in images loaded using FreeImage
C FreeOnDestructor | Helper class to that will free the pointer on the destructor
C Frustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area
C GL3PlusAsyncTextureTicket | See AsyncTextureTicket
C GL3PlusAsyncTicket |
C GL3PlusBufferInterface | For GL3+, most (if not all) buffers, can be treated with the same code
C GL3PlusConstBufferPacked |
C GL3PlusContext | Class that encapsulates an GL context
C GL3PlusDepthBuffer |
C GL3PlusDepthTexture |
C GL3PlusDepthTextureTarget |
C GL3PlusDescriptorSetTexture2 |
C GL3PlusDynamicBuffer | GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap
C GL3PlusFBOManager | Factory for GL Frame Buffer Objects, and related things
C GL3PlusFBOMultiRenderTarget | MultiRenderTarget for OpenGL
C GL3PlusFBORenderTexture | RenderTexture for GL FBO
C GL3PlusFrameBufferDescValue |
C GL3PlusFrameBufferObject | Frame Buffer Object abstraction
C GL3PlusHardwareOcclusionQuery | This is a class that is the base class of the query class for hardware occlusion
C GL3PlusHlmsPso | @See HlmsPso
C GL3PlusMappings |
C GL3PlusMultiSourceVertexBufferPool |
C GL3PlusNullTexture |
C GL3PlusNullTextureTarget |
C GL3PlusOldVertexArrayObject | Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage
C GL3PlusPixelFormatToShaderType |
C GL3PlusPixelUtil | Class to do pixel format mapping between GL and OGRE
C GL3PlusPlugin | Plugin instance for GL3Plus Manager
C GL3PlusRenderPassDescriptor | GL3+ will share FBO handles between all GL3PlusRenderPassDescriptor that share the same FBO setup
C GL3PlusRenderSystem | Implementation of GL 3 as a rendering system
C GL3PlusRenderTexture | Base class for GL Render Textures
C GL3PlusRTTManager | Manager/factory for RenderTextures
C GL3PlusStagingBuffer | A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited
C GL3PlusStagingTexture |
C GL3PlusSupport |
C GL3PlusSurfaceDesc | GL surface descriptor
C GL3PlusTexBufferEmulatedPacked |
C GL3PlusTexBufferPacked |
C GL3PlusTexture |
C GL3PlusTextureGpu |
C GL3PlusTextureGpuManager |
C GL3PlusTextureGpuRenderTarget |
C GL3PlusTextureGpuWindow |
C GL3PlusTextureManager | GL3Plus-specific implementation of a TextureManager
C GL3PlusUavBufferPacked |
►C GL3PlusVaoManager |
C Block |
C StrideChanger |
C GL3PlusVertexArrayObject |
C GLAtomicCounterReference | Structure used to keep track of named atomic counter uniforms in the linked program object
C GLES2AsyncTicket |
C GLES2BufferInterface | For GL3+, most (if not all) buffers, can be treated with the same code
C GLES2ConstBufferPacked |
C GLES2Context | Class that encapsulates an GL context
C GLES2DepthBuffer |
C GLES2DepthTexture |
C GLES2DepthTextureTarget |
C GLES2DynamicBuffer | GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap
C GLES2FBOManager | Factory for GL ES 2 Frame Buffer Objects, and related things
C GLES2FBOMultiRenderTarget | MultiRenderTarget for GL ES 2.x
C GLES2FBORenderTexture | RenderTexture for GL ES 2 FBO
C GLES2FrameBufferObject | Frame Buffer Object abstraction
C GLES2GpuProgramManager |
C GLES2HardwareOcclusionQuery |
C GLES2HlmsPso | @See HlmsPso
C GLES2HlmsSamplerblock | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures
C GLES2MultiSourceVertexBufferPool |
C GLES2NullTexture |
C GLES2NullTextureTarget |
C GLES2OldVertexArrayObject | Specialisation of VertexDeclaration for OpenGL ES 2 Vertex Array Object usage
C GLES2PixelFormatToShaderType |
C GLES2PixelUtil | Class to do pixel format mapping between GL and OGRE
C GLES2Plugin | Plugin instance for GL ES 2 Manager
C GLES2RenderSystem | Implementation of GL ES 2.x as a rendering system
C GLES2RenderTexture | Base class for GL Render Textures
C GLES2RTTManager | Manager/factory for RenderTextures
C GLES2StagingBuffer | A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited
C GLES2Support |
C GLES2SurfaceDesc | GL surface descriptor
C GLES2TexBufferEmulatedPacked |
C GLES2Texture |
C GLES2TextureManager | GL ES-specific implementation of a TextureManager
►C GLES2VaoManager |
C Block |
C StrideChanger |
C GLES2VertexArrayObject |
C GLSLESLinkProgram | C++ encapsulation of GLSL ES Program Object
C GLSLESLinkProgramManager | Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state
C GLSLESProgramCommon | C++ encapsulation of GLSL ES Program Object
C GLSLESProgramManagerCommon | Ogre assumes that there are separate programs to deal with but GLSL ES has one program object that represents the active shader objects during a rendering state
C GLSLESProgramPipeline | Specialisation of GLSLESProgramCommon to provide support for separable programs via the Open GL program pipeline
C GLSLESProgramPipelineManager | Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state
►C GLSLESShader | Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0
C CmdOptimisation | Command object for running the GLSL optimiser
C CmdPreprocessorDefines | Command object for setting macro defines
C GLSLESShaderFactory | Factory class for GLSL ES programs
C GLSLMonolithicProgram | Model of OpenGL program object created using the glLinkProgram method of linking
C GLSLMonolithicProgramManager | Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state
C GLSLProgram | C++ encapsulation of GLSL program object
C GLSLProgramManager | Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state
C GLSLSeparableProgram | Specialisation of GLSLProgram to provide support for separable programs via the OpenGL program pipeline
C GLSLSeparableProgramManager | Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program pipeline object that represents the active vertex and fragment program objects during a rendering state
►C GLSLShader | Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL)
C CmdAttach | Command object for attaching another GLSL Program
C CmdColumnMajorMatrices | Command object for setting matrix packing in column-major order
C CmdInputOperationType | Command object for setting the input operation type (geometry shader only)
C CmdMaxOutputVertices | Command object for setting the maximum output vertices (geometry shader only)
C CmdOutputOperationType | Command object for setting the output operation type (geometry shader only)
C CmdPreprocessorDefines | Command object for setting macro defines
C GLSLShaderFactory | Factory class for GLSL shaders
C GLSLShaderManager |
C GLUniformReference | Structure used to keep track of named uniforms in the linked program object
C GLXContext |
C GLXGLSupport |
C GLXUtils |
C GLXWindow |
C GpuConstantDefinition | Information about predefined program constants
C GpuLogicalBufferStruct | Container struct to allow params to safely & update shared list of logical buffer assignments
C GpuLogicalIndexUse | Structure recording the use of a physical buffer by a logical parameter index
C GpuNamedConstants | Struct collecting together the information for named constants
C GpuNamedConstantsSerializer | Simple class for loading / saving GpuNamedConstants
C GpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program
►C GpuProgramManager |
C Hash |
►C GpuProgramParameters | Collects together the program parameters used for a GpuProgram
C AutoConstantDefinition | Structure defining an auto constant that's available for use in a parameters object
C GpuProgramParameters_AutoConstantEntry | Structure recording the use of an automatic parameter
C GpuProgramTranslator |
C GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit
C GpuResource |
C GpuSharedParameters | Definition of container that holds the current bool constants
C GpuSharedParametersUsage | This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters
C GpuTrackedResource |
C Grid2DPageStrategy | Page strategy which loads new pages based on a regular 2D grid
C Grid2DPageStrategyData | Specialisation of PageStrategyData for Grid2DPageStrategy
C Grid3DPageStrategy | Page strategy which loads new pages based on a regular 3D grid
C Grid3DPageStrategyData | Specialisation of PageStrategyData for Grid3DPageStrategy
C GTKGLSupport | GL support in a GTK window
C GTKWindow |
C HardwareOcclusionQuery | This is a abstract class that that provides the interface for the query class for hardware occlusion
C HashedVector | A hashed vector
C HiddenAreaMeshVrGenerator |
C HiddenAreaVrSettings |
►C HighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program)
C CmdEnableIncludeHeader | Command object for enabling include in shaders
C HighLevelGpuProgramFactory | Interface definition for factories of HighLevelGpuProgram
C HighLevelGpuProgramManager | This ResourceManager manages high-level vertex and fragment programs
►C Hlms | HLMS stands for "High Level Material System"
C DatablockEntry |
C Library |
C HlmsBasePieces |
C HlmsBaseProp | These are "default" or "Base" properties common to many implementations and thus defined here
C HlmsBits |
C HlmsBlendblock | A blend block contains settings that rarely change, and thus are common to many materials
C HlmsBufferManager | Managing constant and texture buffers for sending shader parameters is a very similar process to most Hlms implementations using them
C HlmsCache |
C HlmsCompute | HLMS implementation that handles compute shaders
C HlmsComputeJob |
C HlmsComputePso |
C HlmsDatablock | An hlms datablock contains individual information about a specific material
►C HlmsDiskCache | This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs
C Cache |
C Pso |
C SourceCode |
►C HlmsJson | HLMS stands for "High Level Material System"
C NamedBlocks |
C HlmsJsonCompute | HLMS stands for "High Level Material System"
C HlmsJsonListener |
C HlmsJsonPbs |
C HlmsJsonUnlit |
C HlmsListener | Listener that can be hooked to an Hlms implementation for extending it with custom code
C HlmsLowLevel | This is an HLMS implementation that acts as proxy to use the Material system from Ogre 1.9 The older material system is data-driven (thanks to AutoParamDataSource) compared to HLMS where the user needs to write its own implementation in C++ (or modify an exisiting one)
C HlmsLowLevelDatablock | Contains information needed by the UI (2D) for OpenGL ES 2.0
C HlmsMacroblock | A macro block contains settings that will rarely change, and thus are common to many materials
C HlmsManager | HLMS stands for "High Level Material System"
C HlmsPassPso | IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified)
C HlmsPbs | Physically based shading implementation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers
C HlmsPbsDatablock | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+
C HlmsPbsMobile | Physically based shading implementation specfically designed for OpenGL ES 2.0 and other RenderSystems which do not support uniform buffers
C HlmsPbsMobileDatablock | Contains information needed by PBS (Physically Based Shading) for OpenGL ES 2.0
C HlmsProperty |
C HlmsPso | Defines a PipelineStateObject as required by Vulkan, Metal & DX12
C HlmsPsoProp |
C HlmsSamplerblock | A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures
C HlmsTextureExportListener |
►C HlmsTextureManager | HLMS Texture Manager manages textures in the way HLMS expects
C DefaultTextureParameters |
C MetadataCacheEntry |
C TextureLocation |
C Threshold | Textures whose size are less or equal to minTextureSize (without considering mipmaps) will have their maxTexturesPerArray clamped to the value given in this threshold structure
►C HlmsTexturePack |
C TextureEntry |
C HlmsTranslator |
C HlmsUnlit | Implementation without lighting or skeletal animation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers
C HlmsUnlitDatablock | Contains information needed by PBS (Physically Based Shading) for OpenGL 3+ & D3D11+
C HlmsUnlitMobile | User Interface (2D) implementation specfically designed for OpenGL ES 2.0 and other RenderSystems which do not support uniform buffers
►C HlmsUnlitMobileDatablock | Contains information needed by the UI (2D) for OpenGL ES 2.0
C UvAtlasParams |
C Id | Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() )
C IdObject |
C IdString | Hashed string
C IesLoader |
C IfdProbeVisualizer |
C Image | Class representing an image file
C Image2 | Class representing an image file
►C ImageCodec | Codec specialized in images
C ImageData | Codec return class for images
►C ImageCodec2 | Codec specialized in images
C ImageData2 | Codec return class for images
C ImportAbstractNode | This abstract node represents an import statement
C IndexBufferPacked |
C IndirectBufferPacked | Represents Indirect buffers for storing draw call commands
►C InstantRadiosity |
C AreaOfInterest | Areas of Interest are defined by both AABB and distance (can be 0)
C InternalCubemapProbe | This class is internal and should not be interfaced directly by users
C InternalCubemapProbeFactory |
C InternalErrorException |
C IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another
C IntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery
C IntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values)
C InvalidCallException |
C InvalidParametersException |
C InvalidStateException |
C IOException |
C IrradianceField | Implements an Irradiance Field with Depth, inspired on DDGI
C IrradianceFieldRaster | Implements IrradianceField, but generating results via cubemap rasterization
C IrradianceFieldSettings |
C IrradianceVolume |
C isPodLike |
C isPodLike< bool > |
C isPodLike< char > |
C isPodLike< double > |
C isPodLike< float > |
C isPodLike< int > |
C isPodLike< long > |
C isPodLike< short > |
C isPodLike< signed char > |
C isPodLike< std::pair< T, U > > |
C isPodLike< T * > |
C isPodLike< unsigned > |
C isPodLike< unsigned char > |
C isPodLike< unsigned long > |
C isPodLike< unsigned short > |
C Item | Defines an instance of a discrete, movable object based on a Mesh
C ItemFactory | FItemy object for creating Item instances
C ItemIdentityException |
C iterator_range | Base for an iterator_range
C IteratorWrapper | Basefunctionality for IteratorWrappers
C KeyFrameRig |
C KfTransform | Holds the transform of a KeyFrame (which is part of an animation)
C KfTransformArrayMemoryManager | Implementation to create the KfTransform variables needed by SkeletonTrack @See SkeletonAnimationDef and
C LayerBlendModeEx | Class which manages blending of both colour and alpha components
C Light | Representation of a dynamic light source in the scene
C LightClosest | Used as the light list, sorted
C LightFactory | Factory object for creating Light instances
C LightListInfo | Holds all lights in SoA after being culled over all frustums
C LightProfiles |
C LightweightMutex | A lightweight mutex is a synchronization mechanism, very similar to a regular mutex
C LinearControllerFunction | Predefined controller function based on linear function interpolation
C LinearResampler |
C LinearResampler_Byte |
C LinearResampler_Float32 |
►C Lod0Stripifier |
C RemapInfo |
C LodCollapseCost |
C LodCollapseCostCurvature |
C LodCollapseCostOutside |
C LodCollapseCostProfiler |
C LodCollapseCostQuadric |
C LodCollapser |
►C LodConfig |
C Advanced |
C LodConfigSerializer |
►C LodData |
C Edge |
C IndexBufferInfo |
C IndexBufferPointer |
C Triangle |
C Vertex |
C VertexEqual |
C VertexHash |
C LodIndexBuffer | Thread-safe buffer for storing Hardware index buffer
►C LodInputBuffer | Data representing all required information from a Mesh. Used by LodInputProviderBuffer
C Submesh |
C LodInputProvider |
C LodInputProviderBuffer |
C LodInputProviderMesh |
C LodLevel | Structure for automatic Lod configuration
C LodListener | A interface class defining a listener which can be used to receive notifications of LOD events
►C LodOutputBuffer | Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer
C Submesh |
C LodOutputProvider |
C LodOutputProviderBuffer |
C LodOutputProviderCompressedBuffer |
C LodOutputProviderCompressedMesh |
C LodOutputProviderMesh |
C LodOutsideMarker | This class will mark vertices of a mesh, which are visible from far away (from outside)
C LodStrategy | Strategy for determining level of detail
C LodStrategyManager | Manager for LOD strategies
C LodVertexBuffer | Thread-safe buffer for storing Hardware vertex buffer
C LodWorkQueueInjector | Injects the output of a request to the mesh in a thread safe way
C LodWorkQueueInjectorListener |
C LodWorkQueueRequest |
C LodWorkQueueWorker | Processes requests
►C Log |
C Stream | Stream object which targets a log
C LogListener |
C LogManager | The log manager handles the creation and retrieval of logs for the application
C LowLevelProp |
C LwConstString |
►C LwString | This is a Light-weight string wrapper around the C string interface
C Float |
►C ManualObject |
C ManualObjectSection | Built, renderable section of geometry
C ManualObjectFactory | Factory object for creating ManualObject instances
C ManualResourceLoader | Interface describing a manual resource loader
C MapIterator | Concrete IteratorWrapper for nonconst access to the underlying key-value container
C MapIteratorWrapper | Prepared IteratorWrapper for key-value container
C MapRange | Predefined type
C Material | Class encapsulates rendering properties of an object
►C MaterialManager | Class for managing Material settings for Ogre
C Listener | Listener on any general material events
C MaterialScriptProgramDefinition | Struct for holding a program definition which is in progress
►C MaterialSerializer | Class for serializing Materials to / from a .material script
C Listener | Class that allows listening in on the various stages of material serialization process
C MaterialTranslator |
►C Math | Class to provide access to common mathematical functions
C RandomValueProvider | This class is used to provide an external random value provider
C MathlibC |
C Matrix3 | A 3x3 matrix which can represent rotations around axes
C Matrix4 | Class encapsulating a standard 4x4 homogeneous matrix
C MemoryDataStream | Common subclass of DataStream for handling data from chunks of memory
C Mesh | Resource holding data about 3D mesh
C MeshLodGenerator |
C MeshManager | Handles the management of mesh resources
C MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file
C MeshSerializerImpl | Internal implementation of Mesh reading / writing for the latest version of the .mesh format
C MeshSerializerImpl_v2_1_R0 |
C MeshSerializerImpl_v2_1_R1 |
C MeshSerializerListener |
C MetalAsyncTextureTicket | See AsyncTextureTicket
C MetalAsyncTicket |
C MetalBufferInterface | For Metal, all buffers can be treated with the same code
C MetalBufferRegion |
C MetalConstBufferPacked |
C MetalDepthBuffer |
C MetalDepthTexture |
C MetalDepthTextureTarget |
C MetalDescriptorSetTexture |
C MetalDevice |
C MetalDeviceItem |
C MetalDeviceList |
C MetalDiscardBuffer |
►C MetalDiscardBufferManager | Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region)
C UnsafeBlock |
C MetalDynamicBuffer | Metal doesn't "map"
C MetalFrameBufferDescValue |
C MetalGpuProgramManager |
C MetalHlmsPso | @See HlmsPso
C MetalMappings |
C MetalMultiRenderTarget |
C MetalMultiSourceVertexBufferPool |
C MetalNullTexture |
C MetalNullTextureTarget |
C MetalPixelFormatToShaderType |
C MetalPlugin | Plugin instance for Metal Manager
►C MetalProgram | Specialisation of HighLevelGpuProgram to provide support for Metal Shader Language
C CmdEntryPoint | Command object for setting entry point
C CmdPreprocessorDefines | Command object for setting macro defines
C CmdShaderReflectionPairHint | Command object for setting vertex shader pair
C MetalProgramFactory | Factory class for Metal programs
C MetalRenderPassDescriptor |
C MetalRenderSystem | Implementation of Metal as a rendering system
C MetalRenderTargetCommon |
C MetalRenderTexture |
C MetalStagingBuffer | A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited
C MetalStagingTexture |
C MetalTexBufferPacked |
C MetalTexRegion |
C MetalTexture |
C MetalTextureGpu |
C MetalTextureGpuManager |
C MetalTextureGpuRenderTarget |
C MetalTextureGpuWindow |
C MetalTextureManager |
C MetalUavBufferPacked |
►C MetalVaoManager |
C Block |
C StrideChanger |
C MetalWindow |
►C MovableObject | Abstract class defining a movable object in a scene
C Listener | Listener which gets called back on MovableObject events
C MovableObjectFactory | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing
C MovableObjectLodChangedEvent | Struct containing information about a LOD change event for movable objects
C MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply
C MultiRenderTarget | This class represents a render target that renders to multiple RenderTextures at once
C MultiSourceVertexBufferPool | Vertex Array Objects do not need to change when: The same (internal) vertex buffer is still bound
C NaClGLContext |
C NaClGLSupport |
C NaClWindow |
C NameGenerator | Utility class to generate a sequentially numbered series of names
C NearestResampler |
C NoAddRefRelease |
►C Node | Class representing a general-purpose node an articulated scene graph
C Listener | Listener which gets called back on Node events
C NodeArrayMemoryManager | Implementation to create the Transform variables needed by Nodes & SceneNodes
C NodeMemoryManager | Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth
C NULLAsyncTextureTicket | See AsyncTextureTicket
C NULLAsyncTicket |
C NULLBufferInterface | For GL3+, most (if not all) buffers, can be treated with the same code
C NULLConstBufferPacked |
C NullEntity |
C NULLMultiSourceVertexBufferPool |
C NULLPixelFormatToShaderType |
C NULLPlugin | Plugin instance for NULL Manager
C NULLRenderSystem | Implementation of NULL as a rendering system
C NULLRenderTexture |
C NULLRenderWindow |
C NULLStagingBuffer | A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited
C NULLStagingTexture |
C NULLTexBufferPacked |
C NULLTexture |
C NULLTextureGpu |
C NULLTextureGpuManager |
C NULLTextureGpuRenderTarget |
C NULLTextureManager |
C NULLUavBufferPacked |
►C NULLVaoManager |
C Block |
C StrideChanger |
C NULLVertexArrayObject |
C NULLWindow |
C NumericSolver | Provides numeric solvers for Ogre
►C ObjCmdBuffer |
C Cmd |
C ExceptionThrown |
C NotifyDataIsReady |
C OutOfDateCache |
C TransitionToLoaded |
C UploadFromStagingTex |
C ObjectAbstractNode | This specific abstract node represents a script object
C ObjectData | Represents the transform of a single object, arranged in SoA (Structure of Arrays)
C ObjectDataArrayMemoryManager | Implementation to create the ObjectData variables needed by MovableObjects
C ObjectMemoryManager | Wrap-around class that contains multiple ArrayMemoryManager, one per render queue
C OfflineProfiler | Simple profiler that will produce a CSV file for offline analysis once dumpProfileResults is called
C OGRE_HLMS_TEXTURE_BASE_CLASS | This is not a regular header, therefore it has no include guards
C OGREWidget |
C OITDCodec | Codec specialized in loading OITD (Ogre Internal Texture Dump) format
C OptimisedUtil | Utility class for provides optimised functions
C OSXGL3PlusSupport |
C Page | Page class
C PageContent | Interface definition for a unit of content within a page
C PageContentCollection | Definition of the interface for a collection of PageContent instances
C PageContentCollectionFactory | Define the interface to a factory class that will create subclasses of PageContentCollection
C PageContentFactory | Define the interface to a factory class that will create subclasses of PageContent
C PagedWorld | This class represents a collection of pages which make up a world
C PagedWorldSection | Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances
C PagedWorldSectionFactory | A factory class for creating types of world section
C PageManager | The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour
C PageProvider | Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing
C PageStrategy | Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system
C PageStrategyData | Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy
C ParallaxCorrectedCubemap |
C ParallaxCorrectedCubemapAuto | Per-Pixel reflection probes
C ParallaxCorrectedCubemapAutoListener |
C ParallaxCorrectedCubemapBase |
C ParamCommand | Abstract class which is command object which gets/sets parameters
C ParamDictionary | Class to hold a dictionary of parameters for a single class
C ParameterDef | Definition of a parameter supported by a StringInterface class, for introspection
C Particle | Class representing a single particle instance
C ParticleAffector | Abstract class defining the interface to be implemented by particle affectors
C ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses
C ParticleAffectorTranslator |
C ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters
C ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses
C ParticleEmitterTranslator |
C ParticleIterator | Convenience class to make it easy to step through all particles in a ParticleSystem
►C ParticleSystem | Class defining particle system based special effects
C CmdCull | Command object for cull_each (see ParamCommand)
C CmdEmittedEmitterQuota | Command object for emittedEmitterQuota (see ParamCommand)
C CmdHeight | Command object for particle_height (see ParamCommand)
C CmdIterationInterval | Command object for iteration interval(see ParamCommand)
C CmdLocalSpace | Command object for local space (see ParamCommand)
C CmdMaterial | Command object for material (see ParamCommand)
C CmdNonvisibleTimeout | Command object for nonvisible timeout (see ParamCommand)
C CmdQuota | Command object for quota (see ParamCommand)
C CmdRenderer | Command object for renderer (see ParamCommand)
C CmdSorted | Command object for sorting (see ParamCommand)
C CmdWidth | Command object for particle_width (see ParamCommand)
C ParticleSystemFactory | Factory object for creating ParticleSystem instances
C ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories
C ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances
C ParticleSystemRendererFactory | Abstract class definition of a factory object for ParticleSystemRenderer
C ParticleSystemTranslator |
C ParticleVisualData | Abstract class containing any additional data required to be associated with a particle to perform the required rendering
C Pass | Class defining a single pass of a Technique (of a Material), i.e
C PassthroughControllerFunction | Predefined controller function which just passes through the original source directly to dest
C PassTranslator |
C PbsMobileProperty |
C PbsMobileShaderCreationData |
C PbsProperty |
C PbsUvAtlasParams |
C PccPerPixelGridPlacement | Placing multiple PCC probes by hand can be difficult and even error prone
C PixelBox |
C PixelCountLodStrategyBase | Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection
C PixelFormatDescription | A record that describes a pixel format in detail
C PixelFormatGpuUtils | The pixel format used for images, textures, and render surfaces
C PixelFormatToShaderType |
C PixelUtil | Some utility functions for packing and unpacking pixel data
C PlanarReflectionActor |
►C PlanarReflections | Planar Reflections can be used with both Unlit and PBS, but they're setup differently
C TrackedRenderable |
C Plane | Defines a plane in 3D space
C PlaneBoundedVolume | Represents a convex volume bounded by planes
C PlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume
C PlaneOptimalShadowCameraSetup | Implements the plane optimal shadow camera algorithm
C PlatformInformation | Class which provides the run-time platform information Ogre runs on
C Plugin | Class defining a generic OGRE plugin
C Polygon | The class represents a polygon in 3D space
C Pool | Template class describing a simple pool of items
C PreApplyTextureAliasesScriptCompilerEvent |
C ProcessNameExclusionScriptCompilerEvent |
C ProcessResourceNameScriptCompilerEvent |
C Profile | An individual profile that will be processed by the Profiler
C ProfiledEdge |
C ProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame
C ProfileHistory | Represents a history of each profile during the duration of the app
C ProfileInstance | Represents an individual profile call
C Profiler | The profiler allows you to measure the performance of your code
C ProfileSessionListener | ProfileSessionListener should be used to visualize profile results
C Property | Property instance with passthrough calls to a given object
C PropertyAbstractNode | This abstract node represents a script property
C PropertyBase | Base interface for an instance of a property
C PropertyDef | Definition of a property of an object
C PropertySet | Defines a complete set of properties for a single object instance
C PropertyValue | A simple structure designed just as a holder of property values between the instances of objects they might target
C PsoCacheHelper | Utility class to cache PSOs
C PSSMShadowCameraSetup | Parallel Split Shadow Map (PSSM) shadow camera setup
C PVRTCCodec | Codec specialized in loading PVRTC (PowerVR) images
C Quaternion | Implementation of a Quaternion, i.e
C QueuedRenderable |
C RadialDensityMask |
C Radian | Wrapper class which indicates a given angle value is in Radians
C RadixSort | Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers
C RasterParams |
C RawSimdUniquePtr | Similar to std::unique_ptr, but: Uses a custom allocator (OGRE_MALLOC_SIMD) Pointers must be really unique (RESTRICT_ALIAS modifier is used!) To access the pointer, use get(); instead of using this container directly The purpose of this container is to enclose a raw pointer while avoiding breaking the rule of 3 when copying
C Ray | Representation of a ray in space, i.e
C RaySceneQuery | Specialises the SceneQuery class for querying along a ray
C RaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery
C RaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type
C Rectangle2D |
C Rectangle2DFactory | Factory object for creating Entity instances
C RegionSceneQuery | Abstract class defining a query which returns single results from a region
C Renderable | Abstract class defining the interface all renderable objects must implement
C RenderableAnimated |
C RenderingAPIException |
C RenderObjectListener | Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered
C RenderPassColourTarget |
C RenderPassDepthTarget |
C RenderPassDescriptor |
C RenderPassStencilTarget |
C RenderPassTargetBase |
C RenderQueue | Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between
C RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue
►C RenderSystem | Defines the functionality of a 3D API
C Listener | Defines a listener on the custom events that this render system can raise
C Metrics |
C RenderSystemContext |
C RenderSystemCapabilities | Singleton class for storing the capabilities of the graphics card
C RenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre
C RenderSystemCapabilitiesSerializer | Class for serializing RenderSystemCapabilities to / from a .rendercaps script
►C RenderTarget | A 'canvas' which can receive the results of a rendering operation
C FrameStats |
C Impl | RenderSystem specific interface for a RenderTarget; this should be subclassed by RenderSystems
C RenderTargetEvent | Struct containing information about a RenderTarget event
C RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events
C RenderTargetViewDef |
C RenderTargetViewEntry |
C RenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event
C RenderTexture | This class represents a RenderTarget that renders to a Texture
C RenderWindow | Manages the target rendering window
C RenderWindowDescription | Render window creation parameters
►C Resource | Abstract class representing a loadable resource (e.g
C Listener |
►C ResourceBackgroundQueue | This class is used to perform Resource operations in a background thread
C Listener | This abstract listener interface lets you get notifications of completed background processes instead of having to poll ticket statuses
C ResourceGroupListener | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load
►C ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group
C ResourceDeclaration | Nested struct defining a resource declaration
C ResourceLocation | Resource location entry
C ResourceLoadingListener |
►C ResourceManager | Defines a generic resource handler
C ResourcePool | Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them
C ResourceTransition |
C Root | The root class of the Ogre system
C RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions
C RqBits |
C RuntimeAssertionException |
C SampleDescription | Opaque struct that holds effective FSAA (MSAA, CSAA, etc.) mode
C ScaleControllerFunction | Predefined controller function which simply scales an input to an output value
C SceneFormatBase |
C SceneFormatExporter |
C SceneFormatImporter |
C SceneFormatListener | Override this listener if you want to filter which objects get exported
►C SceneManager | Manages the organisation and rendering of a 'scene' i.e
C Listener | Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside
C RenderContext |
C SceneManagerEnumerator | Enumerates the SceneManager classes available to applications
C SceneManagerFactory | Class which will create instances of a given SceneManager
C SceneManagerMetaData | Structure containing information about a scene manager
C SceneNode | Class representing a node in the scene graph
►C SceneQuery | A class for performing queries on a scene
C WorldFragment | Represents part of the world geometry that is a result of a SceneQuery
C SceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results
C SceneQueryResult | Holds the results of a scene query
C ScopedLock |
C ScreenRatioPixelCountLodStrategy | The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny)
►C ScriptCompiler | This is the main class for the compiler
C Error |
C ScriptCompilerEvent | This struct is a base class for events which can be thrown by the compilers and caught by subscribers
C ScriptCompilerListener | This is a listener for the compiler
C ScriptCompilerManager | Manages threaded compilation of scripts
C ScriptLexer |
C ScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage
C ScriptParser |
C ScriptToken | This struct represents a token, which is an ID'd lexeme from the parsing input stream
C ScriptTranslator | This class translates script AST (abstract syntax tree) into Ogre resources
C ScriptTranslatorManager | The ScriptTranslatorManager manages the lifetime and access to script translators
C SDLGLSupport |
C SDLWindow |
C Serializer | Generic class for serialising data to / from binary stream-based files
►C ShaderParams | The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters)
C AutoParam |
C ManualParam |
C Param |
C ShadowCameraSetup | This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures
►C ShadowNodeHelper |
C Resolution |
C ShadowParam |
C ShadowTextureDefinition | Local texture definition
C ShadowVolumeExtrudeProgram | Static class containing source for vertex programs for extruding shadow volumes
C SharedParamsTranslator |
C SharedPtr | Reference-counted shared pointer, used for objects where implicit destruction is required
C SharedPtrInfo |
C SharedPtrInfoDelete |
C SharedPtrInfoDeleteT |
C SharedPtrInfoFree |
C SharedPtrInfoNone |
C SimpleMatrix4 | Simple wrap up to load an AoS matrix 4x4 using SSE
C SimpleMatrixAf4x3 | Simple wrap up to load an AoS matrix 4x3 using SSE
C SimplePageContentCollection | Specialisation of PageContentCollection which just provides a simple list of PageContent instances
C SimplePageContentCollectionFactory | Factory class for SimplePageContentCollection
C SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines
C Singleton | Template class for creating single-instance global classes
C SkeletonAnimation | Represents the instance of a Skeletal animation based on its definition
C SkeletonAnimationDef |
C SkeletonAnimManager | This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton
►C SkeletonDef |
C BoneData |
C DepthLevelInfo |
C SkeletonInstance | Instance of a Skeleton, main external interface for retrieving bone positions and applying animations
C SkeletonManager | Handles the management of skeleton resources
C SkeletonTrack |
C SmallVector | SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small
C SmallVector< T, 0 > | Specialize SmallVector at N=0
C SmallVectorBase | SmallVectorBase - This is all the non-templated stuff common to all SmallVectors
C SmallVectorImpl | SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter
C SmallVectorTemplateBase | SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's
C SmallVectorTemplateBase< T, true > | SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's
C SmallVectorTemplateCommon |
C Sphere | A sphere primitive, mostly used for bounds checking
C SphereSceneQuery | Specialises the SceneQuery class for querying within a sphere
C StackVector | Compact implementation similar to std::array
►C StagingBuffer | A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited
C Destination |
C StagingTexture | A StagingTexture is an intermediate texture that can be read and be written from both CPU & GPU
C StagingTextureBufferImpl | This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain
C StagingTextureManager |
C StaticCache | Template version of cache based on static array
C StaticFaceGroup | Collects a group of static i.e
C STBIImageCodec | Codec specialized in images loaded using stbi (https://github.com/nothings/stb)
C StdList |
C StdMap |
C StdMultiMap |
C StdUnorderedSet |
C StdVector |
C StencilParams |
C StencilStateOp |
►C STLAllocator |
C rebind | Standard rebind mechanism
C STLAllocatorBase | Wrapper class for operating as an STL container allocator
C STLAllocatorBase< const T > |
►C StreamSerialiser | Utility class providing helper methods for reading / writing structured data held in a DataStream
C Chunk | Definition of a chunk of data in a file
C StringConverter | Class for converting the core Ogre data types to/from Strings
C StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers
C StringUtil | Utility class for manipulating Strings
C SubItem | Utility class which defines the sub-parts of an Item
►C SubMesh | Defines a part of a complete mesh
C SourceData |
C SubStringRef |
C TagPoint | TagPoints are like SceneNodes, that can be children of a Bone
►C Technique | Class representing an approach to rendering this particular Material
C GPUDeviceNameRule | Rule controlling whether technique is deemed supported based on GPU device name
C GPUVendorRule | Rule controlling whether technique is deemed supported based on GPU vendor
C TechniqueTranslator |
►C Terrain | The main containing class for a chunk of terrain
C DefaultGpuBufferAllocator | Standard implementation of a buffer allocator which re-uses buffers
C GpuBufferAllocator | Interface used to by the Terrain instance to allocate GPU buffers
C ImportData | Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream
C LayerInstance | An instance of a layer, with specific texture names
C TerrainAutoUpdateLod | Terrain automatic LOD loading
C TerrainAutoUpdateLodByDistance | Class implementing TerrainAutoUpdateLod interface
C TerrainAutoUpdateLodFactory |
C TerrainGlobalOptions | Options class which just stores default options for the terrain
►C TerrainGroup | Helper class to assist you in managing multiple terrain instances that are connected to each other
C RayResult | Result from a terrain ray intersection with the terrain group
C TerrainSlot | Slot for a terrain instance, together with its definition
C TerrainSlotDefinition | Definition of how to populate a 'slot' in the terrain group
C TerrainLayerBlendMap | Class exposing an interface to a blend map for a given layer
C TerrainLayerDeclaration | The definition of the information each layer will contain in this terrain
C TerrainLayerSampler | Description of a sampler that will be used with each layer
C TerrainLayerSamplerElement | Information about one element of a sampler / texture within a layer
►C TerrainLodManager | Terrain LOD data manager
C LoadLodRequest |
C LodInfo |
►C TerrainMaterialGenerator | Class that provides functionality to generate materials for use with a terrain
C Profile | Inner class which should also be subclassed to provide profile-specific material generation
►C TerrainMaterialGeneratorA | A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain
C SM2Profile | Shader model 2 profile target
►C TerrainPagedWorldSection | A world section which includes paged terrain
C TerrainDefiner |
C TerrainPaging | This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required
►C TerrainQuadTreeNode | A node in a quad tree used to store a patch of terrain
C LodLevel |
C TexBufferPacked | Represents Texture buffers (also known as tbuffers in D3D11)
C TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates)
C Texture | Abstract class representing a Texture resource
C TextureAnimationControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates)
C TextureBox | For cubemaps, the face is in sliceStart, (see CubemapSide::CubemapSide) For cubemap arrays, the cubemaps are addressed as sliceStart * 6
►C TextureDefinitionBase | Centralized class for dealing with declarations of textures in Node & Workspace definitions
C BufferDefinition |
C TextureDefinition | Local texture definition
C TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer
C TextureGpu |
C TextureGpuListener |
►C TextureGpuManager | This class manages all textures (i.e
C BudgetEntry | Specifies the minimum squared resolution & number of slices to keep around all the for time StagingTextures
C MetadataCacheEntry |
C ResourceEntry |
C TextureGpuManagerListener |
C TextureManager | Class for loading & managing textures
C TexturePool |
C TextureSourceTranslator |
►C TextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material
C TextureEffect | Internal structure defining a texture effect
C TextureUnitTranslator |
C ThreadHandle |
C ThreadLocalPtr |
C Threads |
C Timer | Timer class
C Transform | Represents the transform of a single object, arranged in SoA (Structure of Arrays)
C TRect |
C type4 |
C UavBufferPacked | Represents UAV buffers (also known as SSBOs in OpenGL) Uav buffers are supported in DX10/DX10.1 hardware (with up to date drivers)
C uint4 |
►C UnifiedHighLevelGpuProgram | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options
C CmdDelegate | Command object for setting delegate (can set more than once)
C UnifiedHighLevelGpuProgramFactory | Factory class for Unified programs
C UniformScalableTask | A uniform task is a highly parallelizable task that can be divided in many threads where all threads take near the same amount of time to perform
C UnimplementedException | Template struct which creates a distinct type for each exception code
C UnlitMobileProp |
►C UnlitProperty |
C DiffuseMapPtr |
C UpdateLodRequest |
C UpdateTransformRequest |
C UserObjectBindings | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes
►C VaoManager |
C MemoryStatsEntry |
C VariableAccessAbstractNode | This abstract node represents a variable assignment
C VctLighting |
►C VctMaterial |
C DatablockConversionResult |
C VctVoxelizer | The voxelizer consists in several stages
C Vector2 | Standard 2-dimensional vector
C Vector3 | Standard 3-dimensional vector
C Vector4 | 4-dimensional homogeneous vector
C VectorIterator | Concrete IteratorWrapper for nonconst access to the underlying container
C VectorIteratorWrapper | Prepared IteratorWrapper for container like std::vector
C VectorRange | Predefined type
C VectorSet | VectorSet is basically a helper to use a vector as a small set container
►C VertexArrayObject | Vertex array objects (Vaos) are immutable objects that describe a combination of vertex buffers and index buffer with a given operation type
C ReadRequests |
C VertexBoneAssignment | Records the assignment of a single vertex to a single bone with the corresponding weight.
►C VertexBufferDownloadHelper | Ogre currently does not support deinterleaved vertex buffers
C DownloadData |
C VertexBufferPacked |
C VertexElement2 |
C VertexElementSemanticFull |
C VertexShadowMapHelper |
C ViewPoint | Structure for holding a position & orientation pair
C Viewport | An abstraction of a viewport, i.e
C VoxelizerBucket |
C VoxelVisualizer |
C VrData |
C WaitableEvent | A WaitableEvent is useful in the scenario of a singler consumer, multiple producers The consumer will wait until any of the producers wake it up to consume the work
C WaveformControllerFunction | Predefined controller function based on a waveform
C Win32Context |
C Win32EGLContext |
C Win32EGLSupport |
C Win32EGLWindow |
C Win32GLSupport |
C Win32Window |
C Window |
C WindowEventListener |
C WindowEventUtilities |
C WireAabb | Helper class to display the Aabb of a MovableObject as lines
C WireAabbFactory | Factory object for creating WireAabb instances
►C WorkQueue | Interface to a general purpose request / response style background work queue
C Request | General purpose request structure
C RequestHandler | Interface definition for a handler of requests
C Response | General purpose response structure
C ResponseHandler | Interface definition for a handler of responses
C X11EGLContext |
C X11EGLSupport |
C X11EGLWindow |
C ZipArchive | Specialisation of the Archive class to allow reading of files from a zip format source archive
C ZipArchiveFactory | Specialisation of ArchiveFactory for Zip files
C ZipDataStream | Specialisation of DataStream to handle streaming data from zip archives
►N rapidjson |
C GenericDocument |
C GenericValue |
C MemoryPoolAllocator |
C UTF8 |
►N std |
►N tr1 |
C hash< Ogre::SharedPtr< T > > |
C _D3DCOLORVALUE |
C _finddata_t |
C CocoaWindowDelegate |
C Display |
C DXGI_PRESENT_PARAMETERS |
C DXGI_SWAP_CHAIN_DESC1 |
C DXGI_SWAP_CHAIN_FULLSCREEN_DESC |
C NotPointerAtom |
C OgreGL3PlusView |
C OgreGL3PlusWindow |
C OgreMetalView |
C OgreView |
C OgreWindow |
C RadialDensityMaskVrGenerator | Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks
C Rotation |
C StrangeData |
C Visual |
C XClientMessageEvent |
C XClientMessageEventData |
C XErrorEvent |
C XEvent |
C XRRScreenConfiguration |
C XRRScreenSize |
C XSetWindowAttributes |
C XSizeHints |
C XTextProperty |
C XVisualInfo |
C XWindowAttributes |
C XWMHints |