OGRE: Ogre::LodInputBuffer Struct Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Classes | Public Member Functions | Public Attributes | List of all members
Ogre::LodInputBuffer Struct Reference

Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...

`#include <OgreLodBuffer.h>`

## Classes
struct | Submesh

## Public Member Functions
void | fillBuffer (Ogre::v1::MeshPtr mesh)

## Public Attributes
Real | boundingSphereRadius
String | meshName
LodVertexBuffer | sharedVertexBuffer
vector< Submesh >::type | submesh

## Detailed Description

Data representing all required information from a Mesh. Used by LodInputProviderBuffer.

## Member Function Documentation

## ◆ fillBuffer()

void Ogre::LodInputBuffer::fillBuffer | ( | Ogre::v1::MeshPtr | mesh | ) |

## Member Data Documentation

## ◆ boundingSphereRadius

Real Ogre::LodInputBuffer::boundingSphereRadius

## ◆ meshName

String Ogre::LodInputBuffer::meshName

## ◆ sharedVertexBuffer

LodVertexBuffer Ogre::LodInputBuffer::sharedVertexBuffer

## ◆ submesh

vector<Submesh>::type Ogre::LodInputBuffer::submesh

The documentation for this struct was generated from the following file:

- OgreLodBuffer.h