OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::v1::PatchMesh Member List

This is the complete list of members for Ogre::v1::PatchMesh, including all inherited members.

_calcBoundsFromVertexBuffer(VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false) | Ogre::v1::Mesh |
_compileBoneAssignments(void) | Ogre::v1::Mesh |
_computeBoneBoundingRadius() | Ogre::v1::Mesh |
_determineAnimationTypes(void) const | Ogre::v1::Mesh |
_dirtyState() | Ogre::Resource | virtual
_fireLoadingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual
_firePreparingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual
_fireUnloadingComplete(void) | Ogre::Resource | virtual
_getAnimationImpl(const String &name) const | Ogre::v1::Mesh | virtual
_getAnimationTypesDirty(void) const | Ogre::v1::Mesh | inline
_getLodValueArray(void) const | Ogre::v1::Mesh | inline
_getSubMeshIndex(const String &name) const | Ogre::v1::Mesh |
_initAnimationState(AnimationStateSet *animSet) | Ogre::v1::Mesh |
_isManualLodLevel(unsigned short level) const | Ogre::v1::Mesh |
_notifyOrigin(const String &origin) | Ogre::Resource | inlinevirtual
_notifySkeleton(SkeletonPtr &pSkel) | Ogre::v1::Mesh |
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::v1::Mesh |
_refreshAnimationState(AnimationStateSet *animSet) | Ogre::v1::Mesh |
_setBoneBoundingRadius(Real radius) | Ogre::v1::Mesh |
_setBoundingSphereRadius(Real radius) | Ogre::v1::Mesh |
_setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::v1::Mesh |
_setLodInfo(unsigned short numLevels) | Ogre::v1::Mesh |
_setLodUsage(unsigned short level, const MeshLodUsage &usage) | Ogre::v1::Mesh |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata, bool casterPass) | Ogre::v1::Mesh |
_updateBoundsFromVertexBuffers(bool pad=false) | Ogre::v1::Mesh |
_updateCompiledBoneAssignments(void) | Ogre::v1::Mesh |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::v1::Mesh |
addListener(Listener *lis) | Ogre::Resource | virtual
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
arrangeEfficient(bool halfPos, bool halfTexCoords, bool qTangents) | Ogre::v1::Mesh |
BoneAssignmentIterator typedef | Ogre::v1::Mesh |
buildEdgeList(void) | Ogre::v1::Mesh |
buildTangentVectors(VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::v1::Mesh |
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual
cleanupDictionary() | Ogre::StringInterface | static
clearBoneAssignments(void) | Ogre::v1::Mesh |
clone(const String &newName, const String &newGroup=BLANKSTRING) | Ogre::v1::Mesh |
ConstPoseIterator typedef | Ogre::v1::Mesh |
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | inlinevirtual
createAnimation(const String &name, Real length) | Ogre::v1::Mesh | virtual
createAzdoBuffers(void) | Ogre::v1::Mesh |
createPose(ushort target, const String &name=BLANKSTRING) | Ogre::v1::Mesh |
createSubMesh(void) | Ogre::v1::Mesh |
createSubMesh(const String &name) | Ogre::v1::Mesh |
dearrangeToInefficient(void) | Ogre::v1::Mesh |
define(void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false) | Ogre::v1::PatchMesh |
destroySubMesh(unsigned short index) | Ogre::v1::Mesh |
destroySubMesh(const String &name) | Ogre::v1::Mesh |
escalateLoading() | Ogre::Resource | virtual
freeEdgeList(void) | Ogre::v1::Mesh |
getAnimation(const String &name) const | Ogre::v1::Mesh | virtual
getAnimation(unsigned short index) const | Ogre::v1::Mesh | virtual
getAutoBuildEdgeLists(void) const | Ogre::v1::Mesh | inline
getBoneAssignmentIterator(void) | Ogre::v1::Mesh |
getBoneAssignments() const | Ogre::v1::Mesh | inline
getBoneBoundingRadius() const | Ogre::v1::Mesh |
getBoundingSphereRadius(void) const | Ogre::v1::Mesh |
getBounds(void) const | Ogre::v1::Mesh |
getCreator(void) | Ogre::Resource | inlinevirtual
getEdgeList(unsigned short lodIndex=0) | Ogre::v1::Mesh |
getEdgeList(unsigned short lodIndex=0) const | Ogre::v1::Mesh |
getGroup(void) const | Ogre::Resource | inlinevirtual
getHandle(void) const | Ogre::Resource | inlinevirtual
getHardwareBufferManager() | Ogre::v1::Mesh |
getIndexBufferUsage(void) const | Ogre::v1::Mesh | inline
getLoadingState() const | Ogre::Resource | inlinevirtual
getLodIndex(Real value) const | Ogre::v1::Mesh |
getLodLevel(ushort index) const | Ogre::v1::Mesh |
getLodStrategyName(void) const | Ogre::v1::Mesh | inline
getName(void) const | Ogre::Resource | inlinevirtual
getNumAnimations(void) const | Ogre::v1::Mesh | virtual
getNumLodLevels(void) const | Ogre::v1::Mesh |
getNumSubMeshes(void) const | Ogre::v1::Mesh |
getOldSkeleton(void) const | Ogre::v1::Mesh |
getOrigin(void) const | Ogre::Resource | inlinevirtual
getParamDictionary(void) | Ogre::StringInterface | inline
getParamDictionary(void) const | Ogre::StringInterface | inline
getParameter(const String &name) const | Ogre::StringInterface | inlinevirtual
getParameters(void) const | Ogre::StringInterface |
getPose(ushort index) | Ogre::v1::Mesh |
getPose(const String &name) | Ogre::v1::Mesh |
getPoseCount(void) const | Ogre::v1::Mesh | inline
getPoseIterator(void) | Ogre::v1::Mesh |
getPoseIterator(void) const | Ogre::v1::Mesh |
getPoseList(void) const | Ogre::v1::Mesh |
getSharedVertexDataAnimationIncludesNormals() const | Ogre::v1::Mesh | inline
getSharedVertexDataAnimationType(void) const | Ogre::v1::Mesh | virtual
getSize(void) const | Ogre::Resource | inlinevirtual
getSkeleton(void) const | Ogre::v1::Mesh | inline
getSkeletonName(void) const | Ogre::v1::Mesh |
getStateCount() const | Ogre::Resource | inlinevirtual
getSubMesh(unsigned short index) const | Ogre::v1::Mesh |
getSubMesh(const String &name) const | Ogre::v1::Mesh |
getSubMeshIterator(void) | Ogre::v1::Mesh | inline
getSubMeshNameMap(void) const | Ogre::v1::Mesh | inline
getVertexBufferUsage(void) const | Ogre::v1::Mesh | inline
getVertexDataByTrackHandle(unsigned short handle) | Ogre::v1::Mesh |
hasAnimation(const String &name) const | Ogre::v1::Mesh | virtual
hasIndependentShadowMappingBuffers(void) const | Ogre::v1::Mesh |
hasManualLodLevel(void) const | Ogre::v1::Mesh | inline
hasSkeleton(void) const | Ogre::v1::Mesh |
hasValidShadowMappingBuffers(void) const | Ogre::v1::Mesh |
hasVertexAnimation(void) const | Ogre::v1::Mesh |
importV2(Ogre::Mesh *mesh) | Ogre::v1::Mesh |
IndexMap typedef | Ogre::v1::Mesh |
isBackgroundLoaded(void) const | Ogre::Resource | inlinevirtual
isEdgeListBuilt(void) const | Ogre::v1::Mesh | inline
isIndexBufferShadowed(void) const | Ogre::v1::Mesh | inline
isLoaded(void) const | Ogre::Resource | inlinevirtual
isLoading() const | Ogre::Resource | inlinevirtual
isManuallyLoaded(void) const | Ogre::Resource | inlinevirtual
isPrepared(void) const | Ogre::Resource | inlinevirtual
isPreparedForShadowVolumes(void) const | Ogre::v1::Mesh | inline
isReloadable(void) const | Ogre::Resource | inlinevirtual
isVertexBufferShadowed(void) const | Ogre::v1::Mesh | inline
LF_DEFAULT enum value | Ogre::Resource |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_PRESERVE_STATE enum value | Ogre::Resource |
load(bool backgroundThread=false) | Ogre::Resource | virtual
LoadingFlags enum name | Ogre::Resource |
LoadingState enum name | Ogre::Resource |
LOADSTATE_LOADED enum value | Ogre::Resource |
LOADSTATE_LOADING enum value | Ogre::Resource |
LOADSTATE_PREPARED enum value | Ogre::Resource |
LOADSTATE_PREPARING enum value | Ogre::Resource |
LOADSTATE_UNLOADED enum value | Ogre::Resource |
LOADSTATE_UNLOADING enum value | Ogre::Resource |
LodValueArray typedef | Ogre::v1::Mesh |
mergeAdjacentTexcoords(unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy) | Ogre::v1::Mesh |
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::v1::Mesh |
MeshLodUsageList typedef | Ogre::v1::Mesh |
msOptimizeForShadowMapping | Ogre::v1::Mesh | static
nameSubMesh(const String &name, ushort index) | Ogre::v1::Mesh |
OGRE_AUTO_MUTEX | Ogre::Resource |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
PatchMesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group) | Ogre::v1::PatchMesh |
PoseIterator typedef | Ogre::v1::Mesh |
prepare(bool backgroundThread=false) | Ogre::Resource | virtual
prepareForShadowMapping(bool forceSameBuffers) | Ogre::v1::Mesh |
prepareForShadowVolume(void) | Ogre::v1::Mesh |
prepareMatricesForVertexBlend(const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap) | Ogre::v1::Mesh | static
reload(LoadingFlags flags=LF_DEFAULT) | Ogre::v1::Mesh | virtual
removeAllAnimations(void) | Ogre::v1::Mesh | virtual
removeAllPoses(void) | Ogre::v1::Mesh |
removeAnimation(const String &name) | Ogre::v1::Mesh | virtual
removeListener(Listener *lis) | Ogre::Resource | virtual
removeLodLevels(void) | Ogre::v1::Mesh |
removePose(ushort index) | Ogre::v1::Mesh |
removePose(const String &name) | Ogre::v1::Mesh |
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource |
setAutoBuildEdgeLists(bool autobuild) | Ogre::v1::Mesh | inline
setBackgroundLoaded(bool bl) | Ogre::Resource | inlinevirtual
setHardwareBufferManager(HardwareBufferManagerBase *bufferManager) | Ogre::v1::Mesh | inline
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::v1::Mesh |
setLodStrategyName(const String &name) | Ogre::v1::Mesh | inline
setManuallyLoaded(bool isManual) | Ogre::Resource | inlinevirtual
setParameter(const String &name, const String &value) | Ogre::StringInterface | virtual
setParameterList(const NameValuePairList &paramList) | Ogre::StringInterface | virtual
setSkeletonName(const String &skelName) | Ogre::v1::Mesh |
setSubdivision(Real factor) | Ogre::v1::PatchMesh |
setToLoaded(void) | Ogre::Resource | inlinevirtual
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::v1::Mesh |
sharedBlendIndexToBoneIndexMap | Ogre::v1::Mesh |
sharedVertexData | Ogre::v1::Mesh |
softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals) | Ogre::v1::Mesh | static
softwareVertexMorph(Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) | Ogre::v1::Mesh | static
softwareVertexPoseBlend(Real weight, const map< size_t, Vector3 >::type &vertexOffsetMap, const map< size_t, Vector3 >::type &normalsMap, VertexData *targetVertexData) | Ogre::v1::Mesh | static
StringInterface() | Ogre::StringInterface | inline
SubMeshIterator typedef | Ogre::v1::Mesh |
SubMeshList typedef | Ogre::v1::Mesh |
SubMeshNameMap typedef | Ogre::v1::Mesh |
suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) | Ogre::v1::Mesh |
touch(void) | Ogre::Resource | virtual
unload(void) | Ogre::Resource | virtual
unnameSubMesh(const String &name) | Ogre::v1::Mesh |
update(void *controlPointBuffer, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide) | Ogre::v1::PatchMesh |
updateManualLodLevel(ushort index, const String &meshName) | Ogre::v1::Mesh |
updateMaterialForAllSubMeshes(void) | Ogre::v1::Mesh |
VertexBoneAssignmentList typedef | Ogre::v1::Mesh |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline
~AnimationContainer() | Ogre::v1::AnimationContainer | virtual
~Mesh() | Ogre::v1::Mesh |
~Resource() | Ogre::Resource | virtual
~StringInterface() | Ogre::StringInterface | inlinevirtual