OGRE: Member List

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Ogre::SkeletonAnimation Member List

This is the complete list of members for Ogre::SkeletonAnimation, including all inherited members.

_applyAnimation(const TransformArray &boneTransforms) | Ogre::SkeletonAnimation |
_initialize(void) | Ogre::SkeletonAnimation |
_swapBoneWeightsUniquePtr(RawSimdUniquePtr< ArrayReal, MEMCATEGORY_ANIMATION > &inOutBoneWeights) | Ogre::SkeletonAnimation |
addFrame(Real frames) | Ogre::SkeletonAnimation |
addTime(Real time) | Ogre::SkeletonAnimation | inline
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit
getBoneWeight(IdString boneName) const | Ogre::SkeletonAnimation |
getBoneWeightPtr(IdString boneName) | Ogre::SkeletonAnimation |
getCurrentFrame(void) const | Ogre::SkeletonAnimation | inline
getCurrentTime(void) const | Ogre::SkeletonAnimation | inline
getDefinition(void) const | Ogre::SkeletonAnimation | inline
getDuration(void) const | Ogre::SkeletonAnimation |
getEnabled(void) const | Ogre::SkeletonAnimation | inline
getLoop(void) const | Ogre::SkeletonAnimation | inline
getName(void) const | Ogre::SkeletonAnimation | inline
getNumFrames(void) const | Ogre::SkeletonAnimation |
mEnabled | Ogre::SkeletonAnimation |
mFrameRate | Ogre::SkeletonAnimation |
mLoop | Ogre::SkeletonAnimation |
mOwner | Ogre::SkeletonAnimation |
mSlotStarts | Ogre::SkeletonAnimation |
mWeight | Ogre::SkeletonAnimation |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline
setBoneWeight(IdString boneName, Real weight) | Ogre::SkeletonAnimation |
setEnabled(bool bEnable) | Ogre::SkeletonAnimation |
setFrame(Real frame) | Ogre::SkeletonAnimation |
setLoop(bool bLoop) | Ogre::SkeletonAnimation | inline
setTime(Real time) | Ogre::SkeletonAnimation | inline
SkeletonAnimation(const SkeletonAnimationDef *definition, const FastArray< size_t > *slotStarts, SkeletonInstance *owner) | Ogre::SkeletonAnimation |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline