OGRE: Ogre::D3D11HlmsPso Struct Reference

| OGRE 2.2.4 Object-Oriented Graphics Rendering Engine

Public Attributes | List of all members
Ogre::D3D11HlmsPso Struct Reference
Core » Resources

@See HlmsPso. More...

`#include <OgreD3D11HlmsPso.h>`

## Public Attributes
ComPtr< ID3D11DepthStencilState > | depthStencilState
D3D11HLSLProgram * | domainShader
D3D11HLSLProgram * | geometryShader
D3D11HLSLProgram * | hullShader
ComPtr< ID3D11InputLayout > | inputLayout
D3D11HLSLProgram * | pixelShader
D3D11_PRIMITIVE_TOPOLOGY | topology
D3D11HLSLProgram * | vertexShader

## Detailed Description

@See HlmsPso.

We cache some conversion values here to avoid doing it every time we set the Pso

## Member Data Documentation

## ◆ depthStencilState

ComPtr<ID3D11DepthStencilState> Ogre::D3D11HlmsPso::depthStencilState

## ◆ domainShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::domainShader

## ◆ geometryShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::geometryShader

## ◆ hullShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::hullShader

## ◆ inputLayout

ComPtr<ID3D11InputLayout> Ogre::D3D11HlmsPso::inputLayout

## ◆ pixelShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::pixelShader

## ◆ topology

D3D11_PRIMITIVE_TOPOLOGY Ogre::D3D11HlmsPso::topology

## ◆ vertexShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::vertexShader

The documentation for this struct was generated from the following file:

- OgreD3D11HlmsPso.h