# File: player_property.txt

# Used in conjunction with list-player-flags.h, list-object-flags.h and
# list-elements.h
# Player properties

# Descriptions and names can be edited without bad effects.
# Changing the code, or type will severely disrupt the game, and should only
# be done when the associated list-*.h files (and other code) are also
# being changed, and the game recompiled.
# Adding new entries will have no effect without further datafile and code
# changes

# Fields:
# type - the type of player property.  Valid types are
#    player  - special player flag from list-player-flags.h
#    object  - object flag from list-object-flags.h
#    element - resistance, immunity or vulnerability to an element
# code - the property name used by the game. Element codes are templates, and
#        one is made for each element
# bindui - Binds the property to a user interface element in ui_entry.txt.
#          When binding an element property, the name will be parameterized
#          with the element name.  Takes two parameters.  The first is an
#          integer, which if nonzero, says the value is passed to the user
#          interface element as an auxiliary one (used on some to indicate a
#          sustain, for instance).  The second is the value to pass.  That can
#          be an integer or "special" where the latter indicates that the
#          value passed will be determined internally.  bindui currently only
#          affects parts of the second character screen.  It can appear
#          multiple times for the same entry to bind it to multiple user
#          interface elements.
# name - the name of the property
# desc - the description of the property
# value - value for elements; -1 (vulnerability), 1 (resistance) or 3 (immunity)

## Shapechange player flags

type:player
code:ROCK
name:Rock
desc:You are made of rock.

## Racial player flags

type:player
code:KNOW_MUSHROOM
name:Mushroom Lore
desc:You easily recognize mushrooms.

type:player
code:KNOW_ZAPPER
name:Device Lore
desc:You easily recognize magic devices.

type:player
code:SEE_ORE
name:Miner
desc:You can sense ore in the walls.

## Class player flags

type:player
code:FAST_SHOT
bindui:shots_ui_compact_0:0:special
name:Extra Shots
desc:Your shooting speed improves with tension bows every 10 levels.

type:player
code:BRAVERY_30
bindui:pfear_ui_compact_0:0:special
name:Relentless [30]
desc:You become immune to fear at level 30.

type:player
code:BLESS_WEAPON
name:Blessed Fighter
desc:You get improved melee with blessed or hafted weapons.

type:player
code:ZERO_FAIL
name:Full Spellcaster
desc:You may obtain a perfect success rate with magic.

type:player
code:BEAM
name:Extra Spell Beaming
desc:Your bolt spells frequently turn into beams.

type:player
code:CHOOSE_SPELLS
name:Spell Choice
desc:You may choose your own spells to study.

type:player
code:NO_MANA
name:No Magic
desc:You cannot cast spells.

type:player
code:CHARM
name:Charms
desc:You are extra persuasive to monsters.

type:player
code:UNLIGHT
bindui:resist_ui_compact_0<DARK>:0:1
name:Unlight
desc:You gain stealth in, can see in, and resist the dark.

type:player
code:STEAL
name:Pickpocketing
desc:You can steal from monsters.

type:player
code:SHIELD_BASH
name:Shield Bash
desc:You can bash monsters with a shield in melee.

type:player
code:EVIL
bindui:resist_ui_compact_0<NETHER>:0:1
name:Evil
desc:You resist nether, but are hurt by holy attacks.

type:player
code:COMBAT_REGEN
bindui:imphp_ui_compact_0:0:1
name:Combat Regeneration
desc:You draw power from the thrill of combat, represented by
desc: Spell Points (SP). You gain SP when damaged by an enemy or
desc: when you attack in melee. As your blood cools your power fades;
desc: you lose SP at half the rate other classes gain them.
desc: When you spend SP by casting a spell you regain some health, and
desc: fading SP replenish your health even more efficiently. The more damaged
desc: you are, the bigger these health gains will be.


# Object flags

type:object
code:SUST_STR
bindui:stat_mod_ui_compact_0<STR>:1:1
name:Sustain Strength
desc:Your strength is sustained.

type:object
code:SUST_INT
bindui:stat_mod_ui_compact_0<INT>:1:1
name:Sustain Intelligence
desc:Your intelligence is sustained.

type:object
code:SUST_WIS
bindui:stat_mod_ui_compact_0<WIS>:1:1
name:Sustain Wisdom
desc:Your wisdom is sustained.

type:object
code:SUST_DEX
bindui:stat_mod_ui_compact_0<DEX>:1:1
name:Sustain Dexterity
desc:Your dexterity is sustained.

type:object
code:SUST_CON
bindui:stat_mod_ui_compact_0<CON>:1:1
name:Sustain Constitution
desc:Your constitution is sustained.

type:object
code:PROT_FEAR
bindui:pfear_ui_compact_0:0:1
name:Fear Immunity
desc:You are immune to fear.

type:object
code:PROT_BLIND
bindui:pblind_ui_compact_0:0:1
name:Blindness Immunity
desc:You cannot be blinded.

type:object
code:PROT_CONF
bindui:pconf_ui_compact_0:0:1
name:Confusion Immunity
desc:You cannot be confused.

type:object
code:PROT_STUN
bindui:pstun_ui_compact_0:0:1
name:Stun Immunity
desc:You cannot be stunned.

type:object
code:SLOW_DIGEST
bindui:slow_digestion_ui_compact_0:0:1
name:Slow Digestion
desc:You have slow metabolism.

type:object
code:FEATHER
bindui:feather_falling_ui_compact_0:0:1
name:Feather Falling
desc:You fall lightly.

type:object
code:REGEN
bindui:regen_ui_compact_0:0:1
name:Regeneration
desc:You regenerate quickly.

type:object
code:TELEPATHY
bindui:esp_ui_compact_0:0:1
name:Telepathy
desc:You have telepathy.

type:object
code:SEE_INVIS
bindui:see_invis_ui_compact_0:0:1
name:See Invisible
desc:You can see invisible creatures.

type:object
code:FREE_ACT
bindui:free_action_ui_compact_0:0:1
name:Free Action
desc:You are immune to paralysis.

type:object
code:HOLD_LIFE
bindui:holdlife_ui_compact_0:0:1
name:Hold Life
desc:Your life force is sustained.

type:object
code:IMPACT
name:Earthquakes
desc:You sometimes create earthquakes on impact.

type:object
code:IMPAIR_HP
bindui:imphp_ui_compact_0:0:1
name:Slow Regeneration
desc:Your hitpoint recovery is impaired.

type:object
code:IMPAIR_MANA
bindui:impsp_ui_compact_0:0:1
name:Slow Mana Regeneration
desc:Your mana recovery is impaired.

type:object
code:AFRAID
bindui:fear_ui_compact_0:0:1
name:Constant Fear
desc:You are afraid of melee, and bad at shooting and casting spells.

type:object
code:NO_TELEPORT
bindui: noteleport_ui_compact_0:0:1
name:Teleport Ban
desc:You cannot teleport.

type:object
code:AGGRAVATE
bindui:aggravate_ui_compact_0:0:1
name:Aggravate
desc:You aggravate creatures nearby.

type:object
code:DRAIN_EXP
bindui:drainxp_ui_compact_0:0:1
name:Experience Drain
desc:Your experience constantly drains away.

type:object
code:TRAP_IMMUNE
bindui:trap_immunity_ui_compact_0:0:1
name:Trap Immune
desc:You are immune to traps.

## Element flags

type:element
bindui:resist_ui_compact_0:0:1
name:Resistance
desc:You resist
value:1

type:element
bindui:resist_ui_compact_0:0:3
name:Immunity
desc:You are immune to
value:3

type:element
bindui:resist_ui_compact_0:0:-1
name:Vulnerability
desc:You are vulnerable to
value:-1
